Bug Reports: Manchuria Release
Moderator: SEOW Developers
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Bug Reports: Manchuria Release
Please add your bug reports to this thread. To Start off with, it looks like I've made a mistake with default ships speeds, based on Kapt's report.
Cheers,
4Shades
Cheers,
4Shades
Last edited by IV/JG7_4Shades on Fri 24 Jan 2014 8:33 pm, edited 2 times in total.
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Hello Shades got another one for you. Getting 2 errors when trying to view Full Mission Debrief.
Campaign Statistics
Campaign Statistics
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- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi Kapt,
Man you are good at finding things! That line
This is basically working out a list of Allied losses for the given mission. I thought I had checked this enough, but obviously not! Does anyone else see an error here in the Stats engine?
Many thanks for the report Kapt!
Cheers,
4Shades
Man you are good at finding things! That line
... refers to the first use of the recordset generated by the following SQL statement (conditional on whether you are using costs or not).C:\Program Files\Abyss Web Server\htdocs\MP4\Statistics\MP-MissionDetails.php on line 98
Code: Select all
if ($UseCosts) {
$query_RS_Destruction_Allied = "SELECT Object_Specifications.Verbose_Names_Allies AS DestroyedType, Object_Specifications.Object_Type AS DetailedType, Count(Object_Specifications.Verbose_Names_Allies) AS Destroyed, Max(Object_Costs.Purchase_Cost) AS Cost FROM ActionData, ObjMissionData, Object_Specifications, Object_Costs WHERE ActionData.Mission=ObjMissionData.Mission_Name And ActionData.Mission='".$Mission_Name."' AND ActionData.Obj1Group=ObjMissionData.Obj_Group_Name AND ObjMissionData.Obj_Nationality='r' AND ObjMissionData.Obj_Type=Object_Specifications.Object_Type AND Object_Specifications.Object_Type=Object_Costs.Object_Type AND (ActionData.Event='destroyed by' OR ActionData.Event='shot down by' OR ActionData.Event = 'captured by' OR ActionData.Event = 'sank' OR ActionData.Event = 'sunk' OR ActionData.Event = 'surrendered' OR ActionData.Event = 'deserted') GROUP BY Object_Specifications.Verbose_Names_Allies ORDER BY Object_Specifications.Verbose_Names_Allies;";
}
else {
$query_RS_Destruction_Allied = "SELECT Object_Specifications.Verbose_Names_Allies AS DestroyedType, Count(Object_Specifications.Verbose_Names_Allies) AS Destroyed FROM ActionData, ObjMissionData, Object_Specifications WHERE ActionData.Mission=ObjMissionData.Mission_Name And ActionData.Mission='".$Mission_Name."' AND ActionData.Obj1Group=ObjMissionData.Obj_Group_Name AND ObjMissionData.Obj_Nationality='r' AND ObjMissionData.Obj_Type=Object_Specifications.Object_Type AND (ActionData.Event='destroyed by' OR ActionData.Event='shot down by' OR ActionData.Event = 'captured by' OR ActionData.Event = 'sank' OR ActionData.Event = 'sunk' OR ActionData.Event = 'surrendered' OR ActionData.Event = 'deserted') GROUP BY Object_Specifications.Verbose_Names_Allies ORDER BY Object_Specifications.Verbose_Names_Allies;";
}
Many thanks for the report Kapt!
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
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- Location: Italy
Compare the Marianas MP management:
http://85.14.219.109/ScorchedEarth/MP4/ ... efault.php
http://85.14.219.109/ScorchedEarth/MP4- ... efault.php
entre mairanas map (admin/password) and create a naval mission:
In the old version everything works well (speed = 60km/h);
In the new one speed = 54000 km/h
http://85.14.219.109/ScorchedEarth/MP4/ ... efault.php
http://85.14.219.109/ScorchedEarth/MP4- ... efault.php
entre mairanas map (admin/password) and create a naval mission:
In the old version everything works well (speed = 60km/h);
In the new one speed = 54000 km/h
22GCT_Gross
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- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Thanks Gross, you are right. This is already fixed in the Tubruq patch, see http://seowhq.net/seowforum/viewtopic.php?p=1553#1553 .
Cheers,
4Shades
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Hi All,
I really hope I am posting this in the right place. I have attempted to amend a running campaign to use DCS 3.1.7 and the newer database.
I have so far done the following:
Updated my DCS.
Updated Campaign_Settings with missing fields and settings
Updated Object_Specifications
Successfully built the mission via DCS 3.1.7
Successfully analysed mission via DCS 3.1.7
We are using the Italy Map for our campaign and I received the following error whilst trying to access the map in District A, B and F as alliedranks: (District E is fully accessible as allied ranks. District F differs in that squares H8-M8 are only in F).
Errors:
Line 306 Char 2661 Undetermined string constant Code 0 Italy_District_F.php
Line 375 Char 9 'SchedMission' is undefined Code 0 Italy_Disctrict_F.php
Line 31 Char 10 'NSchedMissions' is undefined Code 0 Italy_District_F.php
Line 381 Char 9 'TURequest' is undefined Code 0 Italy_District_F.php
I have reviewed the pilot recon reports and there appears to be no odd text in them.
I have also reviewed the scenario objectives, they appear clean too.
I have checked the descriptions of the units that I can see on the map and they appear clean. Although I was a little concerned about descriptions containing brackets.
I have a fresh installation of MP4 v4.405 which works. I have a copy of 405 (overwrote v4.373) which doesn't allow stats access.
Error: Fatal error: Call to undefined function: simplexml_load_string() in /seow_2/Statistics/stats_functions.php on line 267
I am currently trying a fresh install of the web interface onto our server to see if the above error clears.
Further testing has shown that logging into the map as Admin and viewing an error that was previously accessible has proved fruitless. I'm thinking there is something in the missions that maybe active on that sector that could be causing the problem.
Sorry for the full on post. I will post back with findings as they come up.
Update:
I have tested each Disctrict from each side and found the following.
I really hope I am posting this in the right place. I have attempted to amend a running campaign to use DCS 3.1.7 and the newer database.
I have so far done the following:
Updated my DCS.
Updated Campaign_Settings with missing fields and settings
Updated Object_Specifications
Successfully built the mission via DCS 3.1.7
Successfully analysed mission via DCS 3.1.7
We are using the Italy Map for our campaign and I received the following error whilst trying to access the map in District A, B and F as alliedranks: (District E is fully accessible as allied ranks. District F differs in that squares H8-M8 are only in F).
Errors:
Line 306 Char 2661 Undetermined string constant Code 0 Italy_District_F.php
Line 375 Char 9 'SchedMission' is undefined Code 0 Italy_Disctrict_F.php
Line 31 Char 10 'NSchedMissions' is undefined Code 0 Italy_District_F.php
Line 381 Char 9 'TURequest' is undefined Code 0 Italy_District_F.php
I have reviewed the pilot recon reports and there appears to be no odd text in them.
I have also reviewed the scenario objectives, they appear clean too.
I have checked the descriptions of the units that I can see on the map and they appear clean. Although I was a little concerned about descriptions containing brackets.
I have a fresh installation of MP4 v4.405 which works. I have a copy of 405 (overwrote v4.373) which doesn't allow stats access.
Error: Fatal error: Call to undefined function: simplexml_load_string() in /seow_2/Statistics/stats_functions.php on line 267
I am currently trying a fresh install of the web interface onto our server to see if the above error clears.
Further testing has shown that logging into the map as Admin and viewing an error that was previously accessible has proved fruitless. I'm thinking there is something in the missions that maybe active on that sector that could be causing the problem.
Sorry for the full on post. I will post back with findings as they come up.
Update:
I have tested each Disctrict from each side and found the following.
Code: Select all
Allied District Axis
--------------------
N A N
N B N
Y C N
Y D N
Y E N
N F N
Y G N
Y H N
BBloke
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- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
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- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Oh, of course, sorry.
First, the new Statistics engine requires PHP5. This is because the Statistics language support uses the "simple_xml" library which is only defined for PHP5. And I just realized that the Release Notes have not caught up to this fact yet! My apologies, everyone!
BBloke, can you please PM me a url to your MP (with passwords) or, better still, send me your DB?
Cheers,
4Shades
First, the new Statistics engine requires PHP5. This is because the Statistics language support uses the "simple_xml" library which is only defined for PHP5. And I just realized that the Release Notes have not caught up to this fact yet! My apologies, everyone!
BBloke, can you please PM me a url to your MP (with passwords) or, better still, send me your DB?
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Thanks again Shades.
PHP5 would exlpain it. I have it on my home server but alas need to setup the live one to use PHP 5.
This would hinder the move to updating it all but I'm sure I can work around it.
I will email the DB over to you and PM you a development link to my server to keep things seperate.
Salute and thanks.
PHP5 would exlpain it. I have it on my home server but alas need to setup the live one to use PHP 5.
This would hinder the move to updating it all but I'm sure I can work around it.
I will email the DB over to you and PM you a development link to my server to keep things seperate.
Salute and thanks.
BBloke
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- Posts: 28
- Joined: Tue 23 Jan 2007 2:23 pm
- Location: Castellon (Spain)
Hello
Our squad & friends are beginning a new campaign based in Moscow (summer/winter) map.
But we have a problem: when i upload the template and it is shown in the Seow Web mission builder, all the tanks, self propelled guns and AA trucks are heading at 90º regardless how they are orientated in the template ( In the template, tanks, S.F guns and AA truks are moving).
The AA artillery and howitzers are OK.
This happen with 3.1.7 version and i have also tried the 3.1.6 version, but the result is the same.
Is a known issue? any way of fix this? we were planning begin this new campaign tomorrow.
Regards
Ala13_Nachote
Our squad & friends are beginning a new campaign based in Moscow (summer/winter) map.
But we have a problem: when i upload the template and it is shown in the Seow Web mission builder, all the tanks, self propelled guns and AA trucks are heading at 90º regardless how they are orientated in the template ( In the template, tanks, S.F guns and AA truks are moving).
The AA artillery and howitzers are OK.
This happen with 3.1.7 version and i have also tried the 3.1.6 version, but the result is the same.
Is a known issue? any way of fix this? we were planning begin this new campaign tomorrow.
Regards
Ala13_Nachote
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- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi Nachote,
Some clarification please. You say the affected units are moving in the template. That's OK, but do you let them reach their destinations in the first mission, or do you immediately scrub all "In Progress" missions as soon as you load the template?
I am pretty sure that if you immediately scrub those movements at template load, SEOW will does not store the initial unit headings as the unit orientation. Maybe it should, but it doesn't at the moment. In fact, I think it wouldn't even work if you let the unit proceed to the end of its waypoints, as the template file doesn't contain direct information on final unit bearings either.
So, Nachote, I think you have pointed something out that I hadn't thought of. Thank you, I will seek to fix this soon.
Cheers,
4Shades
Some clarification please. You say the affected units are moving in the template. That's OK, but do you let them reach their destinations in the first mission, or do you immediately scrub all "In Progress" missions as soon as you load the template?
I am pretty sure that if you immediately scrub those movements at template load, SEOW will does not store the initial unit headings as the unit orientation. Maybe it should, but it doesn't at the moment. In fact, I think it wouldn't even work if you let the unit proceed to the end of its waypoints, as the template file doesn't contain direct information on final unit bearings either.
So, Nachote, I think you have pointed something out that I hadn't thought of. Thank you, I will seek to fix this soon.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer