Hello,
Is seow affected by them?
and
Can players who have them play with players that dont ?
SEOW and the Mods
Moderator: SEOW Developers
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As far as I can remember, SEOW is unaffected by the mods apart from the need to change "AI" to "Human" for the affected aircraft types in the Object_Specifications table.
The major problem is that unless all players have the same mods installed, different players may see different available aircraft seats in the in-game pilot lobby. E.g. Pilot A may choose a B-29 seat, but Pilot B may see Pilot A in a completely different aircraft in the list. This usually sorts itself out once the mission is launched.
If the server checksum is disabled, players with and without mods can co-exist in the mission (apart from the above seat allocation difficulties).
Cheers,
4Shades
The major problem is that unless all players have the same mods installed, different players may see different available aircraft seats in the in-game pilot lobby. E.g. Pilot A may choose a B-29 seat, but Pilot B may see Pilot A in a completely different aircraft in the list. This usually sorts itself out once the mission is launched.
If the server checksum is disabled, players with and without mods can co-exist in the mission (apart from the above seat allocation difficulties).
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer
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- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
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- Joined: Tue 09 Jan 2007 5:23 am
- Location: London England
I'm doing something with the Channel map, I'm knocking up a very basic DF style BoB campaign. Were using only what we need, so I'm only going to add some important roads to assist transporting fuel.RAF74_Taipan wrote:Is anybody working on the new maps in the mods.
Hi Taipan
Im interested in the channel map?
Bases are done as are some basic Industry and fuel depots.
PM'ing the login so you can see where I am with it
Brigstock
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what is necessary to make a new map, such as the Slot, compatible with SE?
VT-51_Razor
Operations Officer
Air Group 51
Those in aviation, who think they know it all, are particularly annoying to those of us who really do.
Operations Officer
Air Group 51
Those in aviation, who think they know it all, are particularly annoying to those of us who really do.
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- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
English Channel (CAN_Channel) is 90% ok. I actually test it.
To answer to a question of this topic, I tried B29 or FW200, it seems ok, just with put "Human" and not "AI" in Object-Specifications table. But, like 4Shades said, it's very important to use the same modes (identically non flyable aircrafts). I don't know if there's a way (like CRT=2 in mode off) to check it?
Actually, I test some missions on this map but I have sometimes problems with take off, because there're stationnary aircraft everywhere...
(I used only layout N°2), we need to build new layouts.
Thanks and scuse me for my bad english language
To answer to a question of this topic, I tried B29 or FW200, it seems ok, just with put "Human" and not "AI" in Object-Specifications table. But, like 4Shades said, it's very important to use the same modes (identically non flyable aircrafts). I don't know if there's a way (like CRT=2 in mode off) to check it?
Actually, I test some missions on this map but I have sometimes problems with take off, because there're stationnary aircraft everywhere...
(I used only layout N°2), we need to build new layouts.
Thanks and scuse me for my bad english language