Just for clarity, there is no use made of the Wind Mods in SEOW. The original SEOW weather engine remains unchanged. People are welcome to add some code to use the Wind Mod if they want.
We have been using the wind Mod in our current CV to CV war. It adds a bit more of a challange forcing each side about 15 min at the beginning and end of the mission for launch and recovery.
It can be a challange though for land-based OPS where runway directions are different.
I always wondered if the conditions can be changed in-game (similar to Dameon servers) for the above reasons.
In order for it to work, the following has to be added to the MIS file after it is generated. If you open up the file in the FMB it will remove it.
[Weather]
WindVelocity 10 - this is the wind velocity in meters per second. 10 = 19 knots
WindDirection 135 - this is the direction the wind is coming FROM
WindTop 9000 - this is the altitude in meters the winds stops
WindTurbulence 1 - no turbulance
WindGust 1 - no gusts
[Mods]
ViewExternalOnGround 1 - this will allow you to get outside views when on the carrier deck
We're looking to launch Warg's Normandy map for some Heavy Bombing missions and I think we'll throw in some wind as well. Bombing from 20k with a crosswind is more than a little tricky! Luckily, Glider has been feeding us info for proper corrections and determining ground speed when facing wind.