Hi guys,
I've been taking some time to get more experience with the seow software and I've been building a template for a Normandy campaign I'd like to do. I'm really aiming for historical accuracy and the campaign has fixed starting setups, and Order of battles with units arriving at historical times and places. With all starting units in the template I have some 420 odd ground moves alone.
This is a side effect of having to move all mobile units at least 2 waypoints. However, if I select stationary armour and artillery for mobile flak and such, the game accepts it to. Would it be a problem to import this template? Would SEOW automatically "top up" the armour units to 4?
For the moment, our testing hardware seems to be ok, however, loading the mission planner webpage takes approx. 6-10 minutes if you take the global sector or a sector with lots of units. We are using the latest version of everything linked to the mysql software. The question: would performace increase if we were to use SQL 2005? I have the software and license so that is not an issue.
If the answer above is yes, which steps do I need to take to link SEOW to the SQL software/DB?
One more question, in your campaigns, how many total objects do you have at maximum, approximately? How many ground and naval moves do you have per turn? How many human pilots are participating and how many AI flights?
Thanks again for you help!
If other members with experience would post their settings and hardware/bandwith etc... here that would be fantastic! This info is so difficult to find out there and I think it would give new guys a much needed insight in what is needed to get a campaign going on the hardware and settings front!!
IV/JG7_4Shades wrote:
Hi Petr,
Thanks for your post. Designing an SEOW campaign is not easy, especially if you are trying to optimize frame rates. I'll give some general guidelines below, but please note that here, at SEOW HQ, we typically do not run campaigns with large numbers of pilots. For large campaigns, this thread would best be placed at the Official SEOW Forum, where it will be read by many more people. If you look at the statistics of the Taifun campaign we ran recently, all those missions were run on machine less powerful than your server and with supply on.
Some ways to optimize SEOW performance:
1/ Use only a small number of types of objects. The less variety of objects in your campaign, the easier for IL-2 to allocate memory to them all.
Hmmm, rgr but what would be a good balance? How many different unit types would be reasonable?
Also, Does the amount of memory available on the machine help IL2? Or does it only take a limited amount which is hardcoded?
IV/JG7_4Shades wrote:
2/ Limit engagement ranges of artillery pieces.
There is a problem with this. My testing has shown that heavy flak units have long ranges. For example the 88mm Flak 18 has 10000+ range while heavy arty like 152mm is limited to 6000m. Since heavy flak also fires at ground targets this may cause a balancing problem. What is the consensus on this? Any recommendations by the veterans of what keeps it balanced?
IV/JG7_4Shades wrote:
4/ Limit aircraft loadouts so there are less pauses whilst the game loads new explosions/effects.
hmmm, ok, what do you recommend? Any harline not to cross?
IV/JG7_4Shades wrote:
5/ Decrease the parking percentage to reduce the number of static planes on the ground.
Which percentage seems to be the sweet spot? 25%? 50%
IV/JG7_4Shades wrote:
6/ Increase the vehicle breakdown rate to reduce the number of active artillery guns.
What does this vehicle breakdown rate actually do? Are these vehicles lost permantly?
IV/JG7_4Shades wrote:
8/ Place infrastructure targets only by GATTACK directives to reduce dummy target objects.
I don't understand what you mean. Could you explain? Thanks!
IV/JG7_4Shades wrote:
10/ Do not initialize the campaign with units at full strength.
Hmmm, again, not sure what you mean. Could you explain?
IV/JG7_4Shades wrote:
If you have a good example of a mission file that crashes, send it to me. I can tell you pretty quickly if I can see anything notable or wrong in there.
Cheers,
4Shades
PS: Can I copy this post to SEOW Official Forum?
Best,
Petr