Runway lights & time of day objects

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II/JG77Hawk_5
Posts: 162
Joined: Wed 10 Jan 2007 1:13 am
Location: Sydney, Australia

Runway lights & time of day objects

Post by II/JG77Hawk_5 »

Hi everyone,
After a number of recent sightings of concrete airbases at night I got the impression that the lights really are just too bright. They are currently using smoke 15. I would like to see this changed to the smaller white light, smoke 12.
Is anyone else of same opinion or are you happy with the bright smoke 15 light.

Also, while doing airfield layouts I found it would be nice if I would be able to set smoke 15 to be a time of day object to use in Airbase Layout table. Currently however that table does not have an altitude column that would allow lights to be raised. Yes, this is a further development of scenery objects for the airfield.

The idea being that a light could be placed on buildings under awnings, in hangers, control tower etc. These lights would come on at the same time as the runway fires or lights.

eg.
Current:
RL= runway lights (airfield fires or smoke 15)
New:
RL= runway lights (airfield fires or smoke 12)
BL= bright building lights (smoke 15) Need altitude column added to raise them off ground. Intended for hangers, nearby street lights etc
DL= dim building lights (smoke 12) houses, buildings
CF= campfire (airfield fire)

This intended to be primarily used on one of a kind airfield types so that no lights end up appearing on other airfields where no building exists. Considering there are quite a growing number of unique fields, this would be a nice touch.

The hard bit? Linking the co-ordinate of the lights to tile damage so that a destroyed building doesn't have lights on.

Hawk_5 :wink:
IV/JG7_4Shades
Posts: 2203
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Groovy.

Not too hard to code either....

4Shades
IV/JG7_4Shades
SEOW Developer

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