SEDCS - Mission Length (hours) question

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EAF331_Starfire
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SEDCS - Mission Length (hours) question

Post by EAF331_Starfire »

I read the Wiki and I am still one large question mark when it comes to my problem (sigh).

Our campaign have a normal "mission Lenght" of 1 hour.
During our dedicated supply phase where only AI's fly and move we wanted a single mission to two hours.

The last manned mission where from 1800-1900.
We just had an unmanned mission from 1900-2000.
Now we want a mission going from 2000-2200. But when I change the mission time to two hours, the mission clock in the MP4 change from 20:00 hours to 21:00.

Should I wait with changing the clock to the build or analyze phase?

Cheers

- Starfire
Waiting for HSFX 6 support ;-)
IV/JG7_4Shades
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Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Starfire,

I am not sure that there is a really graceful way of changing the mission duration without skipping an hour or so. Skipping an hour may potentially affect timing for reinforcement delays, factory production etc, but shouldn't break anything.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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EAF331_Starfire
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Post by EAF331_Starfire »

Thanks.
Hmm. To bad. I was worrieng about units low on supplies.
The guys will just have to live with whatever decision I take :lol:
Waiting for HSFX 6 support ;-)
EAF331_Starfire
Posts: 97
Joined: Wed 31 Oct 2007 4:50 am
Location: Denmark
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Post by EAF331_Starfire »

This leads me to another question.

As mission time have been increased to two hours and the mission start have jumped from 2100 to 2200 hours, a lot of airplanes which should have been rearmed, are still in the rearm penaltybox as bieng rearmed.

Which table do edit to unlock this :?:
Waiting for HSFX 6 support ;-)
IV/JG7_4Shades
Posts: 2237
Joined: Mon 08 Jan 2007 11:10 pm
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Post by IV/JG7_4Shades »

ObjMissionData, the Refueling field should be set to 0 for the objects in question.
IV/JG7_4Shades
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EAF331_Starfire
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Post by EAF331_Starfire »

IV/JG7_4Shades wrote:ObjMissionData, the Refueling field should be set to 0 for the objects in question.
Thanks :!:
Waiting for HSFX 6 support ;-)
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