Minor corrections to MP-PilotRoster.php (skin colours) and to MP-SQL.php (using verbose loadouts for scheduled missions display). Available through MP Autoupdate.
There have been several reports of DCS failure for 64 bit architectures. I used this as an opportunity to learn more about build targets with Visual Studio 2010 Express. By default VS uses a build target of "AnyCPU", but this seems to give an executable that fails on some systems.
I defined some new build targets, one for 32-bit Windows and one for 64-bit Windows. My personal PC is bootable either in XP32 or in Vista64. In each of these operating systems I have VS 2010 Express installed, so I am able to test the new targets natively using the identical VS solution on a shared drive. The outcome is that I could execute both 32-bit and 64-bit DCS v3.3.0 executables on Vista64, and only the 32-bit executable on XP32.
So, now I have made available a selection of installers for DCS v3.3.0. Have a look at the usual downloads site, you will see SEDCS-v3.3.0.zip . Inside this archive you will find a README and 4 separate installers. Hopefully people can find one installer that suits their system!
Here is the README contents:
SEDCS v3.3.0 Package
====================
This zip archive contains 4 separate installers for SEDCS v3.3.0. These have been issued in response to bug reports
regarding the initial v3.3.0 installer release, particularly for 64-bit architecture environments.
Here are the 4 different installers in this archive, all produced using Nullsoft from Visual Studio 2010 Express VB binaries:
SEDCS-v3.3.0_installer.exe (32-bit Windows installer with "AnyCPU" target; initial public release)
SEDCS-v3.3.0_installer_x32.exe (32-bit Windows installer with "x86" target)
SEDCS-v3.3.0_installer_x64.exe (64-bit Windows installer with "x64" target; "Program Files (x86)" folder & 32bit registry)
SEDCS-v3.3.0_installer_x64h.exe (64-bit Windows installer with "x64" target; "Program Files" folder & 64bit registry)
If you are having problems getting SEDCS 3.3.0 to work, please try the different varieties here and report
the outcome to http://seowhq.net/seowforum/ . In your report, make sure you mention your operating system and architecture (32/64).
Badger has reported a DCS bug in basMissionbuilder.subAllocateGroupedIndustrialProduction, which occurs when a destroyed Fuel Dump is repaired. I have located the offending code and will issue a DCS patch shortly.
We found a little bug in the AircraftLoadouts Table with the SB_2M100A
there are a couple of loadouts that need to be deleted from the table. The plane in the game only has these loadouts
6x fab 50
6 x fab 100
1 x fab 250
However in the database table there are other loadouts available and some double entries that I saw. Here is an example of some entries
2x Fab 500
2xvap500
2xfab250
2xvap250
If you select these in the mission planner you will be able to load the mission but when you select aircraft you will get the Selected Aircraft not available if this plane and loadouts are in the mission.
I deleted the loadouts from my database but just wanted to pass that along to others. Hopefully this will be helpful for someone.
I have also released a DCS patch (v3.3.1) that corrects a previously mentioned bug in the repair of factories and fuel tanks, plus a minor change in some ground movement logic.
A wierd intermittent bug in the Statistics pages (in cache mode) has also been fixed.
I have patched some exploits in the MP (thanks to Luny for pointing these out):
1. Multiple unload/load exploit for repositioning units. Now prevented if Disembarkation Delays are turned ON.
2. Waypoint transfer exploit between CC and non-CC units. Now prevented.
It is a pity that some SEOW commanders felt the need to use these exploits in the past, thereby reducing enjoyment for everyone else. But hopefully this will shut these loopholes. These fixes are now available in MP4public v4.4761, along with some minor bug fixes in the Withdraw Unit and Change Bearing logic.
Cheers,
4Shades
Last edited by IV/JG7_4Shades on Fri 13 May 2011 9:09 pm, edited 1 time in total.