There have been hundreds of changes since the last major SEOW release and I won't try to detail them here. The changes are deep and far-reaching, and there is a closer code-driven relationship with HSFX now, via coordination of combat parameters inside the HSFX game code (e.g. technics, rockets, ships, loadouts, regiments etc). Hopefully this translates into a more reliable SEOW campaigning experience than ever.
Many people need thanking for the changes and testing going into SEOW v6.0. I will mention just a few of the major figures behind the scenes (in no particular order):
- Charlie
Hawk_5
Brandle
Devill
Gross
Emil
Dore
Katana
Ikey
Badger
Luny
Sjonnie
Zoi
Now to the software. As always, you can download it from https://sourceforge.net/projects/seow/files/. There are three components to get (if you want to build your own SEOW server):
Mission Planner: MP4public v6.0.0 (semp folder)
DCS: SEDCSv6.0.1 (sedcs folder)
Database: SEDB60 (sedb folder)
SEOW Technics Mod
This version of SEOW assumes that particular technics.ini and rocket.ini files are being used with HSFX6. The technics.ini file can be found inside the MP zip file (Technics folder) and was put together by Emil, with a few modifications from myself giving support for indirect fire mode. We invite people to try this technics file with HSFX6 and give us feedback. If people like it we will try to have it included as an official HSFX mod option.
Quick Overview
In addition to all the previous functionality, SEOW now:
*) supports 77 different sectors
*) supports all aircraft, ground and sea objects defined in TD4.11.1 and HSFX6.0
*) handles indirect-fire artillery barrages
*) tracks and manages vehicle columns and trains with up to 32 members including effects of partial damage
*) incorporates a tool for displaying and analyzing technics files and exporting results as SQL commands for updating the SEOW database
*) supports radio-controlled runway lights
*) calculates and displays crew losses for all air, sea and ground combat units
*) supports all aircraft loadout combinations, with the ability to limit fuel loads per individual weapons loadout
*) displays artillery firing arc data on-map
*) allows units to be renamed arbitrarily
and much much more.
Enjoy!