SEOW as a Strategy Game

The common meeting place for SEOW veterans and noobs alike, sharing feedback, ideas and experiences.

Moderator: SEOW Developers

WPO_Jones
Posts: 26
Joined: Wed 23 Nov 2011 6:31 pm
Location: Vancouver, BC, Canada

Re: SEOW as a Strategy Game

Post by WPO_Jones »

Zoi wrote:Possible compression of time so mission without humans could be ran at an accelerated pace?
In regards to this comment from Zoi's original post, could SEOW generate single player missions instead of Coop missions? This would allow time compression to be used. Question is would the IL-2 game output log be the same as is generated by a coop mission so that the mission parser would have everything it needs? Hmm...

Edit: Whoops, 4Shades wrote about this in the second post of this thread... Great minds think alike I'd like to say... :oops:
"Cry 'Havoc,' and let slip the dogs of war" - William Shakespeare, "Julius Caesar"
Post Reply