Radar Configurable by Campaign Designer ???
Posted: Fri 01 Feb 2019 12:04 pm
I am wondering whether this is possible.
Clearly SEOW Radar operates independently from any IL2 game properties.
Yet I am unable to find any empirical properties related to it within the SEDB.
First. Am I correct that the SEOW Radar properties are not included within the modifiable SEDB ?
Second. Would it be possible to include them in the modifiable SEDB , to permit the
campaign designer to affect such variables as altitude effectiveness , range effectiveness , IFF ,
and Air to Surface ( AtoS would be ideally linked to Aircraft Types Identified in the Object Specs Table ) ?
I realize that IFF on/off is already included in the SEDCS , but the Properties of its effectiveness are not.
Also it would be very useful to the campaign designer if objects capable of radar function were assignable
within the Object Specifications table as well.
Radar was a very new technology in WW2 , and because of this the parameters of its effectiveness varied
widely between nations , and indeed within specific equipment of a given nation. I think it would be useful
and practical for the campaign designer to be able to differentiate the properties of radar more specifically
than is currently possible.
Kopfdorfer
Clearly SEOW Radar operates independently from any IL2 game properties.
Yet I am unable to find any empirical properties related to it within the SEDB.
First. Am I correct that the SEOW Radar properties are not included within the modifiable SEDB ?
Second. Would it be possible to include them in the modifiable SEDB , to permit the
campaign designer to affect such variables as altitude effectiveness , range effectiveness , IFF ,
and Air to Surface ( AtoS would be ideally linked to Aircraft Types Identified in the Object Specs Table ) ?
I realize that IFF on/off is already included in the SEDCS , but the Properties of its effectiveness are not.
Also it would be very useful to the campaign designer if objects capable of radar function were assignable
within the Object Specifications table as well.
Radar was a very new technology in WW2 , and because of this the parameters of its effectiveness varied
widely between nations , and indeed within specific equipment of a given nation. I think it would be useful
and practical for the campaign designer to be able to differentiate the properties of radar more specifically
than is currently possible.
Kopfdorfer