Your thoughts?
Posted: Tue 31 Jul 2007 5:55 am
I had two ideas...
1) your army is moving west. You set waypoints for one hour to take them west. You fly the next mission which lasts for 57 minutes. You can't give your army new waypoints until the next mission. In the MP-config you can change the 1 hour waypoint thing to whatever you want, which helps. But, what do you think of having a checkbox in the DCS that changes the Mission end time in the log to an even hour. Mission starts at 0800 hours and ends at 0900 regardless of actual flight time?
2) this idea is about freight and I'm using it now .
I changed the object_spec's table so the transport weight of all units was the actual unit weight. Then changed the cargo capacity to the actual cargo capacity for each unit. Also I included jeeps, VW's, trucks, convoy's, landing craft, etc...
The new ones, MG42's and .50 cal's I added an extra 100kgs for the soldier's weight.
then I set the speed for each unit a bit different. A GI can walk at 4 km/h so that's all he's got now. How fast can GI's push artillery? pretty slow. So now I load the machine gunners into trucks and jeeps and drive them off. I load guns on trucks, etc.
My favorite is, load your troops into landing craft, then load your landing onto cargo ships(pretend they are LST's). Now take you cargo ships close to the beach and launch your landing craft toward the beach head. Just make sure you protect them or it gets expensive.
The same works on the ground. Load up 5 or 6 trucks with artillery and machine guns then make a task group out of them, maybe include a tank and a truck with AA. You now have an "amoured convoy" that's live. It makes a juicey target and a great way to storm an airfield when you unload you units and they start blasting away those allied bad guys It also solves something else that's been brought up before. When you shoot one unit of a regular convoy the entire convoy is lost. If you make your convoy's this way you only lose the one unit.
Anyway, I've been playing around with that and really like the results, so I thought I'd share it.
1) your army is moving west. You set waypoints for one hour to take them west. You fly the next mission which lasts for 57 minutes. You can't give your army new waypoints until the next mission. In the MP-config you can change the 1 hour waypoint thing to whatever you want, which helps. But, what do you think of having a checkbox in the DCS that changes the Mission end time in the log to an even hour. Mission starts at 0800 hours and ends at 0900 regardless of actual flight time?
2) this idea is about freight and I'm using it now .
I changed the object_spec's table so the transport weight of all units was the actual unit weight. Then changed the cargo capacity to the actual cargo capacity for each unit. Also I included jeeps, VW's, trucks, convoy's, landing craft, etc...
The new ones, MG42's and .50 cal's I added an extra 100kgs for the soldier's weight.
then I set the speed for each unit a bit different. A GI can walk at 4 km/h so that's all he's got now. How fast can GI's push artillery? pretty slow. So now I load the machine gunners into trucks and jeeps and drive them off. I load guns on trucks, etc.
My favorite is, load your troops into landing craft, then load your landing onto cargo ships(pretend they are LST's). Now take you cargo ships close to the beach and launch your landing craft toward the beach head. Just make sure you protect them or it gets expensive.
The same works on the ground. Load up 5 or 6 trucks with artillery and machine guns then make a task group out of them, maybe include a tank and a truck with AA. You now have an "amoured convoy" that's live. It makes a juicey target and a great way to storm an airfield when you unload you units and they start blasting away those allied bad guys It also solves something else that's been brought up before. When you shoot one unit of a regular convoy the entire convoy is lost. If you make your convoy's this way you only lose the one unit.
Anyway, I've been playing around with that and really like the results, so I thought I'd share it.