I have a question about shipping routes. I like to use shipping a lot, it is tough to get ships in or out of ports without driving them into buildings etc, which is an expensive way to park them
I assume that the shipping routes table was intended to aid in that problem. If I added shipping route data for Italy or Gulf of Finland, would the ships follow those routes the way trucks follow roads?
It looks like the Habours table plays a roll here too. By the looks of it, the habours are laid out the same way airbases are, with the addition of arrive & depart "waypoints"?
I notice there are only 2 of them now, both for Crimea. Just wondering how to use them, if they work?
Shipping routes table
Moderator: SEOW Developers
-
- Posts: 2211
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi RC,
Presently neither the shipping routes nor the harbours data is used. If ships had some "auto collision avoidance" logic, like cars and trucks etc, then I would be happier to start building that logic. The best I could do in a reasonable amount of coding time is to dock ships at harbours if they are stationary within, say, 10 km of a harbour. But moving ships in and out of areas of congestion will always be hard in IL-2.
Railway movement is also a priority now for development.
Cheers,
4Shades
Presently neither the shipping routes nor the harbours data is used. If ships had some "auto collision avoidance" logic, like cars and trucks etc, then I would be happier to start building that logic. The best I could do in a reasonable amount of coding time is to dock ships at harbours if they are stationary within, say, 10 km of a harbour. But moving ships in and out of areas of congestion will always be hard in IL-2.
Railway movement is also a priority now for development.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer
SEOW Developer