Difference Between Factory and Industrial Production
Posted: Wed 10 Oct 2007 6:19 pm
Hello Again,
I had a question regarding Factory versus Industrial production as I have been reading up on all the added features to SEOW since I last created a campaign.
As I understand it, factory production is:
Set locations on the map where units are built and then put into the reinforcement pool off map. These locations have to be set in the database beforehand, and if they do not exist, new unit production cannot be done. I have used this before, and it is one of the best features among many.
Now, I see that one of the newer features is the creation of live targets in ALL Industrial locations on a map (as a toggable switch in DCS). These make all fuel and industrial locations on a map targetable by AI by placing units inside them. Understood so far.
The question I have is; how does the industrial expansion with this switch effect gameplay?
Does it automatically create unit producing factories on the map, or do these locations simply produce the supply points for the supply system, thus attacking them reduce overall supply totals for the enemy. I am guessing from my search on the thread that this latter choice is the case, but wanted to clarify.
If the latter IS the case, does destroying a production factory ALSO affect supply, or are they completely seperate in SEOW?
Oh, and if supply is created by factories, what happens on a map where this DCS switch is NOT engaged? Do live factories once activated add to the supply levels, or are they simply a way to reduce the level already established in the scenario?
Sorry for the longer post, but I figure the more I type, the less you have to...
Thanks,
Doubletap
I had a question regarding Factory versus Industrial production as I have been reading up on all the added features to SEOW since I last created a campaign.
As I understand it, factory production is:
Set locations on the map where units are built and then put into the reinforcement pool off map. These locations have to be set in the database beforehand, and if they do not exist, new unit production cannot be done. I have used this before, and it is one of the best features among many.
Now, I see that one of the newer features is the creation of live targets in ALL Industrial locations on a map (as a toggable switch in DCS). These make all fuel and industrial locations on a map targetable by AI by placing units inside them. Understood so far.
The question I have is; how does the industrial expansion with this switch effect gameplay?
Does it automatically create unit producing factories on the map, or do these locations simply produce the supply points for the supply system, thus attacking them reduce overall supply totals for the enemy. I am guessing from my search on the thread that this latter choice is the case, but wanted to clarify.
If the latter IS the case, does destroying a production factory ALSO affect supply, or are they completely seperate in SEOW?
Oh, and if supply is created by factories, what happens on a map where this DCS switch is NOT engaged? Do live factories once activated add to the supply levels, or are they simply a way to reduce the level already established in the scenario?
Sorry for the longer post, but I figure the more I type, the less you have to...
Thanks,
Doubletap