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Engineers....

Posted: Tue 16 Oct 2007 5:15 pm
by Loon
For engineers the SEOW uses the Command Staff Car Column as main unit. Guess there are also the bulldozer as single unit. At this moment, when one of the vehicles of the Staff Column is destroyed, the whole column vanished from the MP. At least this is what happens in the last SEOW version and guess will do in the new one. Nothing to say about different firepower of the german staff and the rus or usa one...

So, beeing the Task Force feature very useful in every campaign, maybe a bunch of vehicles can form up as engineers but only when regrouped in a task force. Maybe the bulldozer, some trucks and why not, one or two flaks. Each unit has to be recognised as engineer "C" as single, but just a group of three or four units can be able to repair/demolish any kind of infrastructure. The engineer platoon need a minimum of six units (like now) to be formed as Engineer and has repairing capabilities with a minimum of two or three vehicles. Below this ammount, the engineer column wont be able to repair a bread toaster and will need the help of some other units to do this.
This way, factories can just produce "single engineer" units instead of the whole column that sometimes causes undesirable traffic jams.
Also this way, you need to destroy a 60% of the engineer task force to assure unrepairness capabilities.
Perhaps using the task force feature plus the "loading" range of cargo planes or ships can solve the problem..... :roll:

Posted: Wed 17 Oct 2007 12:41 am
by IV/JG7_4Shades
Interesting. I'll think about that one. :)

In the meantime, I urge people to customize their campaigns themselves. If you want to use different vehicular "V" class units as engineers, just edit the "Object_Class" field of Object_Specifications to "VEN". The default classes listed in the table can be changed to suit. Note, do NOT change any "T" classes! ;)

Cheers,
4Shades