Factories
Posted: Mon 12 Nov 2007 5:06 pm
Hi to all!
We're playing a 1941 Crimea campaign
- http://85.14.219.109
Scorched Earth Mission Planner v4.373
running on Apache/1.3.33 (Win32) PHP/4.3.10
First:
In the previous MP4 release > menu logistic, a factory on destroyed state was flagged as "idle".
In the current MP4 release the destroyed factories are flagged as "producing" even if database and MP icons confirm their "destroyed" state. So I do not know if an attack strategic affects industrial production.
Second:
I disabled automatic industrial repair, so only engineers can repair them when falling into the factory control radius.
An engineer column had been located into the control radius for the two last mission, but without any repairing (look at yevpatoria city). However, a fuel depot seems to be nearer to the column than the destroyed factory.
Should factory be the nearest object to be repaired?
thanks
We're playing a 1941 Crimea campaign
- http://85.14.219.109
Scorched Earth Mission Planner v4.373
running on Apache/1.3.33 (Win32) PHP/4.3.10
First:
In the previous MP4 release > menu logistic, a factory on destroyed state was flagged as "idle".
In the current MP4 release the destroyed factories are flagged as "producing" even if database and MP icons confirm their "destroyed" state. So I do not know if an attack strategic affects industrial production.
Second:
I disabled automatic industrial repair, so only engineers can repair them when falling into the factory control radius.
An engineer column had been located into the control radius for the two last mission, but without any repairing (look at yevpatoria city). However, a fuel depot seems to be nearer to the column than the destroyed factory.
Should factory be the nearest object to be repaired?
thanks