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Supply Points - how do I create one?

Posted: Mon 24 Dec 2007 5:03 am
by DD_Friar
Sorry to ask but how do I create a supply point please

I want to create an off map air supply / reserves point on the okinawa map.

Salute

Frior

Posted: Mon 24 Dec 2007 7:48 am
by IV/JG7_4Shades
Hi Frior,

Direct edit of Resupply_Points table. Have a look at some existing air supply and air withdraw points, and make a new one in the same format. The coordinates displayed in the status bar of the MP are the same as those used by the table. So just mouse where you want the new supply point, and use those coords. "r" means Allied control, "g" means Axis control. The Z coord gives the starting altitude for flights planned out of the air supply point.

Cheers,
4Shades

Posted: Mon 24 Dec 2007 7:56 pm
by II./JG1_RivRat
Can you place Ground Resupply points at factory complexes as nuetral, then have them be captured by either red or blue. Then can I build something at said factory complex and bring it into the game at said created Ground Supply point?

Thx in advance...


RivRat

Posted: Mon 24 Dec 2007 8:43 pm
by IV/JG7_4Shades
Hi RivRat,

At the moment there is no feature that allows ground supply points to be captured. This is because it can be confusing about what to do with any reinforcements at the points. Is the supply point an "entry" point to the map, or is it a "storage" point? I guess people think of them in different ways, according to scenario. In my mind they are entry points, so you should not capture any reinforcements associated with the supply point

What you can do for your scenario is simply define a red point and a blue point (2 different points) near the target factory. Whoever captures the factory and builds reinforcements will have them placed at the appropriate red or blue supply point nearby.

Cheers,
4Shades

Posted: Tue 25 Dec 2007 12:48 am
by II./JG1_RivRat
OK Thats sounds like an idea. Currently working on the Crimea map, Whole thing nutral. Use gliders to insert wherever you want then go at it. Really quite cool how you can play this enlessly and never get the same starting situation. We need to be able to have factories build ground units and then produce and place them in the City/Factory that is building it. Make for some intrestings senerios and are looking forward to going live with "Axis and Allies" soon!


II/JG1_RivRat

Posted: Tue 25 Dec 2007 12:49 am
by II./JG1_RivRat
Any one have a database for Kuban yet?