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SEOW and the Mods

Posted: Mon 19 May 2008 11:26 am
by DD_Friar
Hello,

Is seow affected by them?

and

Can players who have them play with players that dont ?

Posted: Mon 19 May 2008 11:33 pm
by IV/JG7_4Shades
As far as I can remember, SEOW is unaffected by the mods apart from the need to change "AI" to "Human" for the affected aircraft types in the Object_Specifications table.

The major problem is that unless all players have the same mods installed, different players may see different available aircraft seats in the in-game pilot lobby. E.g. Pilot A may choose a B-29 seat, but Pilot B may see Pilot A in a completely different aircraft in the list. This usually sorts itself out once the mission is launched.

If the server checksum is disabled, players with and without mods can co-exist in the mission (apart from the above seat allocation difficulties).

Cheers,
4Shades

Posted: Tue 20 May 2008 5:47 am
by DD_Friar
thank you

Posted: Sat 11 Oct 2008 2:44 am
by RAF74_Taipan
Is anybody working on the new maps in the mods.

Im interested in the channel map?

Posted: Sat 11 Oct 2008 3:49 am
by IV/JG7_4Shades
Hi Taipan,

Register at the 242Sqn Forum and ask there - they might have some information for you.

Cheers,
4Shades

Posted: Fri 17 Oct 2008 7:57 am
by eaf92_brigstock
RAF74_Taipan wrote:Is anybody working on the new maps in the mods.
Hi Taipan

Im interested in the channel map?
I'm doing something with the Channel map, I'm knocking up a very basic DF style BoB campaign. Were using only what we need, so I'm only going to add some important roads to assist transporting fuel.
Bases are done as are some basic Industry and fuel depots.

PM'ing the login so you can see where I am with it

Posted: Sun 30 Nov 2008 8:58 pm
by VT-51_Razor
what is necessary to make a new map, such as the Slot, compatible with SE?

Posted: Mon 01 Dec 2008 6:09 am
by IV/JG7_4Shades
Hi Razor,

You have to build the SEOW support for it. There is a thread in the Technical Forum on how to do this.

Cheers,
4Shades

Posted: Tue 09 Dec 2008 5:07 am
by PA-Dore
English Channel (CAN_Channel) is 90% ok. I actually test it.
To answer to a question of this topic, I tried B29 or FW200, it seems ok, just with put "Human" and not "AI" in Object-Specifications table. But, like 4Shades said, it's very important to use the same modes (identically non flyable aircrafts). I don't know if there's a way (like CRT=2 in mode off) to check it?

Actually, I test some missions on this map but I have sometimes problems with take off, because there're stationnary aircraft everywhere...
(I used only layout N°2), we need to build new layouts.

Thanks and scuse me for my bad english language :wink: