New Feature: Delayed Flights
Posted: Mon 29 Sep 2008 6:26 am
I have just coded support for flights to be delayed by up to 60 minutes from the onset of each mission. This, as usual, is an optional feature. The only bad thing about it is that every delayed flight automatically becomes unusable by human pilots. This is an IL-2 limitation inherent in coops - but it might be useful in some campaign instances.
SEOW will happily place StartTime directives for any flight given a delay time, but SEOW will take NO account of potential unit losses caused by aircraft spawning into the game if/when someone/something else is in the same location. If commanders make use of this feature, then it is their responsibility to use it wisely.
This feature will be available with the next SEOW release.
Cheers,
4Shades
SEOW will happily place StartTime directives for any flight given a delay time, but SEOW will take NO account of potential unit losses caused by aircraft spawning into the game if/when someone/something else is in the same location. If commanders make use of this feature, then it is their responsibility to use it wisely.
This feature will be available with the next SEOW release.
Cheers,
4Shades