Submarine movement and AI pilot skill level
Posted: Wed 25 Feb 2009 12:37 pm
Hi everybody,
Does everybody know how the submarine movement works? I know you can place them in the template either on surface or submerged but how can you switch between the two in the mission planning? Is that possible today? If not, it would be a neat feature
I left Genova and am going to try to sneak up on some transports that are in the Palermo port but if I am sitting on the surface the Destroyer will hit me 5km before I get to a shooting position. If I travel all the way there under the surface my range is only 128km (I think). I also would have to be set that in the template, before the campaign starts which is not an option now.
Also I was wondering how is the AI pilot skill level determined? Is there a tracking of kills and sorties for AI pilots? Do they improve or their skills is random on each mission?
I spoke with my squadmates and we thought it would be neat to have AI pilots start as rookies, acquire experience and improve their skills level and rank based on missions completed + kills.
It would be even nicer to have a "roster" of these AI pilots somewhere in the website (perhaps even in statistics) so we can tell who flew whose wing and how did they do. I know from looking at the log that we cannot have gunnery stats for drones but I see we can track their air and ground kills.
What do you guys think?
Does everybody know how the submarine movement works? I know you can place them in the template either on surface or submerged but how can you switch between the two in the mission planning? Is that possible today? If not, it would be a neat feature
I left Genova and am going to try to sneak up on some transports that are in the Palermo port but if I am sitting on the surface the Destroyer will hit me 5km before I get to a shooting position. If I travel all the way there under the surface my range is only 128km (I think). I also would have to be set that in the template, before the campaign starts which is not an option now.
Also I was wondering how is the AI pilot skill level determined? Is there a tracking of kills and sorties for AI pilots? Do they improve or their skills is random on each mission?
I spoke with my squadmates and we thought it would be neat to have AI pilots start as rookies, acquire experience and improve their skills level and rank based on missions completed + kills.
It would be even nicer to have a "roster" of these AI pilots somewhere in the website (perhaps even in statistics) so we can tell who flew whose wing and how did they do. I know from looking at the log that we cannot have gunnery stats for drones but I see we can track their air and ground kills.
What do you guys think?