Page 1 of 1

History SFX and Wind

Posted: Thu 19 Mar 2009 10:07 am
by Flatspin
I've done a search but didn't find anything.

Can anybody tell me whether or not the Wind Mod is included in the History SFX Mod Pack?

Thanks.

Image

Posted: Thu 19 Mar 2009 12:44 pm
by =69.GIAP=TUSHKA
Salute! Flatspin,

Yes it is included. From the readme file of HSFX 3.0:
Clouds & Wind: -

Flushy’s cloud Mod (superb !)
High altitude stratos (Vpmedia)
Low Cloud height Mod allows new settings in FMB

WindConfig add on allows setting of wind strength, direction and turbulence in missions (see read me in your il2 folder after installation)

Posted: Thu 19 Mar 2009 1:08 pm
by Flatspin
Thanks Tushka, mustv'e skimmed right over that!

Posted: Thu 19 Mar 2009 10:32 pm
by IV/JG7_4Shades
Just for clarity, there is no use made of the Wind Mods in SEOW. The original SEOW weather engine remains unchanged. People are welcome to add some code to use the Wind Mod if they want.

Cheers,
4Shades

Posted: Fri 20 Mar 2009 7:38 am
by VT-51_Thud
We have been using the wind Mod in our current CV to CV war. It adds a bit more of a challange forcing each side about 15 min at the beginning and end of the mission for launch and recovery.
It can be a challange though for land-based OPS where runway directions are different.
I always wondered if the conditions can be changed in-game (similar to Dameon servers) for the above reasons.

In order for it to work, the following has to be added to the MIS file after it is generated. If you open up the file in the FMB it will remove it.

Sample:

[Weather]
WindVelocity 10
WindDirection 10
WindTop 9000
WindTurbulence 1
WindGust 1
[Mods]
ViewExternalOnGround 1


Definitions:

[Weather]
WindVelocity 10 - this is the wind velocity in meters per second. 10 = 19 knots
WindDirection 135 - this is the direction the wind is coming FROM
WindTop 9000 - this is the altitude in meters the winds stops
WindTurbulence 1 - no turbulance
WindGust 1 - no gusts
[Mods]
ViewExternalOnGround 1 - this will allow you to get outside views when on the carrier deck

Posted: Fri 20 Mar 2009 8:37 am
by Flatspin
We're looking to launch Warg's Normandy map for some Heavy Bombing missions and I think we'll throw in some wind as well. Bombing from 20k with a crosswind is more than a little tricky! Luckily, Glider has been feeding us info for proper corrections and determining ground speed when facing wind.