IL-2/SEOW Performance
Posted: Tue 28 Jul 2009 7:04 am
From Petr at the HQ Forum:
and my answer:Salute!
In our SEOW matches at the 69.giap we seem to run into problems whenever we seem to cross a certain barier with regard to ground objects and moves per turn. The current stable limit is about 30 ground moves per turn per side. Go over this and we experience crashes and disconnects. The disconnects seem to be random as often the players suffering from this have excellent internet connections and pings and very advanced hardware gaming machines.
We are using the 64 seat mod but the most players we have had online at the same time will be around 45. We've had problems happen on the Crimea, Stalingrad and Indonesia map among others. We do have production/Factories enabled on the Crimea map.
The hardware we are using is a Dual core intell Processor, 2GB Ram running XP 32-bit. The connection we have is 10Mbit up and down. The server is also running TS and the SEOW software is installed on this machine. However, the SQL and Web services are stopped during mission time.
The version of IL2 is 4.09, HSFX 3.2(not sure about version but it's the latest)
We are currently not using supply or trains and other advanced features. The more knowledgebale members of the squad associated these features with more crashes and so discourage the use of these features.
So my question, what hardware are you guys using to run the zillion of units I see for the campaigns being run. Take for instance the Case Blue multi sector campaign being proposed in another topic, what hardware would one need to run one of the map missions?
Are there any tips on how to configure IL2/SEOW to limit the load on the server? Anything you know on how to push up that limit for ground unit moves would really be appreciated! Thanks in advance!
SEOW rocks!
Salute
=69.GIAP=Petr
Hi Petr,
Thanks for your post. Designing an SEOW campaign is not easy, especially if you are trying to optimize frame rates. I'll give some general guidelines below, but please note that here, at SEOW HQ, we typically do not run campaigns with large numbers of pilots. For large campaigns, this thread would best be placed at the Official SEOW Forum, where it will be read by many more people. If you look at the statistics of the Taifun campaign we ran recently, all those missions were run on machine less powerful than your server and with supply on.
Some ways to optimize SEOW performance:
1/ Use only a small number of types of objects. The less variety of objects in your campaign, the easier for IL-2 to allocate memory to them all.
2/ Limit engagement ranges of artillery pieces.
3/ Turn off wreckage objects.
4/ Limit aircraft loadouts so there are less pauses whilst the game loads new explosions/effects.
5/ Decrease the parking percentage to reduce the number of static planes on the ground.
6/ Increase the vehicle breakdown rate to reduce the number of active artillery guns.
7/ Choose a season where clouds are limited, e.g. summer, to help frame rates.
8/ Place infrastructure targets only by GATTACK directives to reduce dummy target objects.
9/ Place front line markers only via strategic control.
10/ Do not initialize the campaign with units at full strength.
11/ Disable automatic artillery emplacements and limit the use of scenery objects.
12/ Combat ships cost more FPS than ground units.
If you have a good example of a mission file that crashes, send it to me. I can tell you pretty quickly if I can see anything notable or wrong in there.
Cheers,
4Shades