Map ratio and objects are not produced correctly.
Posted: Thu 23 Dec 2010 2:42 pm
Hi 4Shades and everyone,
Salute!
I have been a planner of campaigns for years now. I have always had issues with planned movements not being correct or in most cases nowhere near how they were planned in MP. We are doing the last week of an Okinawa campaign in which after the mission is generated I have to open up the .mis in FMB and correct my ground movements because they were not produced correctly. I have tried everything from making only one waypoint too multiple waypoints. I plan 1.5 hours and it will produce 15 or 20 minutes of movement. Sometimes it will go down a road, a side road, and go back and forth 20 minutes and stop. This side road or other road is not even the close to the correct heading it should take to get to any of the waypoints planned in the MP.
I have tested a few ideas and my conclusion is this. The aspect ratio of the map produced in the browser and the objects and cursor point are not correct. We live in an age where some people use 4:3 monitors, and I think most now use 16:9 or 16:10 which is even more popular.
I am far from an expert in this field but I think my observations are correct. I don't know if maps have a set aspect like 4:3 when they are produced or not. I don't know what the fix is. Could it be something that can be changed in the php config so the map image and objects are produced at the same resolution? Or forced to show at the same aspect ratio images without making the image any smaller then it already is.
I guess in 1024x768 or less 4:3 the maps look detailed but in a higher resolution 16:9 / 16:10 planning ground is near impossible. Okinawa map is an example of poor resolution in a sector or even North and South sector viewing. Could the image of the map be made to enlarge or zoom and then have a fix that would not cause the image to be skewed out of context?
Salute!
I have been a planner of campaigns for years now. I have always had issues with planned movements not being correct or in most cases nowhere near how they were planned in MP. We are doing the last week of an Okinawa campaign in which after the mission is generated I have to open up the .mis in FMB and correct my ground movements because they were not produced correctly. I have tried everything from making only one waypoint too multiple waypoints. I plan 1.5 hours and it will produce 15 or 20 minutes of movement. Sometimes it will go down a road, a side road, and go back and forth 20 minutes and stop. This side road or other road is not even the close to the correct heading it should take to get to any of the waypoints planned in the MP.
I have tested a few ideas and my conclusion is this. The aspect ratio of the map produced in the browser and the objects and cursor point are not correct. We live in an age where some people use 4:3 monitors, and I think most now use 16:9 or 16:10 which is even more popular.
I am far from an expert in this field but I think my observations are correct. I don't know if maps have a set aspect like 4:3 when they are produced or not. I don't know what the fix is. Could it be something that can be changed in the php config so the map image and objects are produced at the same resolution? Or forced to show at the same aspect ratio images without making the image any smaller then it already is.
I guess in 1024x768 or less 4:3 the maps look detailed but in a higher resolution 16:9 / 16:10 planning ground is near impossible. Okinawa map is an example of poor resolution in a sector or even North and South sector viewing. Could the image of the map be made to enlarge or zoom and then have a fix that would not cause the image to be skewed out of context?