Hi!
We´ve played our 2nd mission of the campaign and when I was analyzing it with SEDCS, I got a bunch of warnings/errors about "overflows"(Shades, if you´re interested I can make a few screenshots).
The thing is that during that mission I shot down a plane (I saw the wing breaking + got the "Enemy Aircraft Destroyed"), but in statistics I have 0 air kills. Checking the eventlog, I´ve found that the line concerning the shot down reads as this:
Line 4666: 11:35:31 161IAP201 shot down by I_JG1111 at NaN NaN
I´m worried about the "NaN NaN"
In the last part of the eventlog, in the resume it gives me the 100 points for downing the plane.
Does anyone knows something about this?
Thanks in advance.
Anubis
Aircraft Shot Down but not showing in stadistics
Moderator: SEOW Developers
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- Posts: 2237
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi Shades,IV/JG7_4Shades wrote:That means that your game version is bugged, not SEOW. I suspect that someone has a bad game mod loaded.Line 4666: 11:35:31 161IAP201 shot down by I_JG1111 at NaN NaN
Cheers,
4Shades
It wasn´t my intention to suggest that it was SEOW problem. Obviously it´s not...
Just wondering if someone has had this same error and could locate the source of the error.
I´ve manually edited the eventlog and replaced NaN NaN with the coordinates of last know bullets impact and after importing it again, statistics were perfect.
With my squad and the other side´s squad, we´re taking this 1st SEOW as a test enviroment... but we´re planning a 2nd one more serious, and unless we can fix this problem, points and aricraft kills will always mismatch with reality.

Tonight our squad ran a test SEOW mission. We bombed a carrier and was surprised that it didn't sink. In reviewing the information it was noted that the ship was not only still mostly undamaged after receiving four direct hits but that the only damage recorded was from the hosts bomb. This leads me to believe that it was due to packet loss. SEOW parsed the log file exactly as it should have but the issue remains as to how to prevent these kind of things from happening.
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- Posts: 2237
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi Wolfhnd,
It is not really packet loss, rather event mirroring not happening properly in the game netcode. It depends on the game versions that your pilots are using. Here is a quick summary:
1. If ALL pilots + host are using HSFX4.11, then ship damage logging should work.
2. If ALL pilots + host are using HSFX4.2beta, then ship damage logging should work.
3. If ALL pilots + host are using identical versions of UP2.0 or later, with HSFX mod enabled, then ship damage logging should work.
4. ANY other combination, then there is no guarantee that ship damage logging will work at all.
5. TD4.10 does NOT include ship damage logging mod.
I suspect that TD are working towards including ship damage logging, but I don't know when.
Remember, ship damage is an HSFX mod. I know, I was one of the guys who wrote it. It was written specifically for HSFX and I never tested it for UP.
Cheers,
4Shades
It is not really packet loss, rather event mirroring not happening properly in the game netcode. It depends on the game versions that your pilots are using. Here is a quick summary:
1. If ALL pilots + host are using HSFX4.11, then ship damage logging should work.
2. If ALL pilots + host are using HSFX4.2beta, then ship damage logging should work.
3. If ALL pilots + host are using identical versions of UP2.0 or later, with HSFX mod enabled, then ship damage logging should work.
4. ANY other combination, then there is no guarantee that ship damage logging will work at all.
5. TD4.10 does NOT include ship damage logging mod.
I suspect that TD are working towards including ship damage logging, but I don't know when.
Remember, ship damage is an HSFX mod. I know, I was one of the guys who wrote it. It was written specifically for HSFX and I never tested it for UP.
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

SEOW Developer
