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SEDCS - Mission Length (hours) question

Posted: Sat 05 Feb 2011 5:43 am
by EAF331_Starfire
I read the Wiki and I am still one large question mark when it comes to my problem (sigh).

Our campaign have a normal "mission Lenght" of 1 hour.
During our dedicated supply phase where only AI's fly and move we wanted a single mission to two hours.

The last manned mission where from 1800-1900.
We just had an unmanned mission from 1900-2000.
Now we want a mission going from 2000-2200. But when I change the mission time to two hours, the mission clock in the MP4 change from 20:00 hours to 21:00.

Should I wait with changing the clock to the build or analyze phase?

Cheers

- Starfire

Posted: Sat 05 Feb 2011 9:32 pm
by IV/JG7_4Shades
Hi Starfire,

I am not sure that there is a really graceful way of changing the mission duration without skipping an hour or so. Skipping an hour may potentially affect timing for reinforcement delays, factory production etc, but shouldn't break anything.

Cheers,
4Shades

Posted: Sun 06 Feb 2011 5:24 am
by EAF331_Starfire
Thanks.
Hmm. To bad. I was worrieng about units low on supplies.
The guys will just have to live with whatever decision I take :lol:

Posted: Sun 06 Feb 2011 6:31 am
by EAF331_Starfire
This leads me to another question.

As mission time have been increased to two hours and the mission start have jumped from 2100 to 2200 hours, a lot of airplanes which should have been rearmed, are still in the rearm penaltybox as bieng rearmed.

Which table do edit to unlock this :?:

Posted: Sun 06 Feb 2011 7:30 am
by IV/JG7_4Shades
ObjMissionData, the Refueling field should be set to 0 for the objects in question.

Posted: Sun 06 Feb 2011 7:31 am
by EAF331_Starfire
IV/JG7_4Shades wrote:ObjMissionData, the Refueling field should be set to 0 for the objects in question.
Thanks :!: