Possbile Plane Cap Bug
Posted: Wed 25 May 2011 12:00 pm
This has been perplexing us for a while now and I finally got around to testing in in a near blank template. While not exactly duplicating our situation, it does raise a red flag.
The problem is that our flight capacity(cap) is always being hit and we cannot figure-out why. For example, if we're planning two consecutive missions, one at 0900 and the next at 1300, we cap-out. Even though the first mission's cap is correct (ie 30/30), we get the message that cannot put any more birds in the air even though mission two has way less than the cap (ie 10/30).
What I suspect is happening is that as we have breakdowns turned on, planes that failed to launch are having their mission stored in the DB and not deleted.
For example:
[/img]
As you can see, the "!" message is showing that the flight of 1 plane scheduled for 1300 was cancelled due to mechanical. I am now doing my 1400 turn and am getting the message that the 1300 flight is still "active". It is not being delayed for rearming either but that is eluded to in the pop-up box.
Thanks for looking into this.
S!
The problem is that our flight capacity(cap) is always being hit and we cannot figure-out why. For example, if we're planning two consecutive missions, one at 0900 and the next at 1300, we cap-out. Even though the first mission's cap is correct (ie 30/30), we get the message that cannot put any more birds in the air even though mission two has way less than the cap (ie 10/30).
What I suspect is happening is that as we have breakdowns turned on, planes that failed to launch are having their mission stored in the DB and not deleted.
For example:
[/img]
As you can see, the "!" message is showing that the flight of 1 plane scheduled for 1300 was cancelled due to mechanical. I am now doing my 1400 turn and am getting the message that the 1300 flight is still "active". It is not being delayed for rearming either but that is eluded to in the pop-up box.
Thanks for looking into this.
S!