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new old radar :)
Posted: Fri 07 Oct 2011 12:40 pm
by _1SMV_Arden
Hello everyone,
I wrote a small applet that reads files from radar Seow and simulate an old radar screen.
I leave you the link of demo if you would be interested:
http://www.1smv-wings.it/radar
when I finished willingly release the source code to anyone who requests it.
All the best!
Arden
Posted: Fri 07 Oct 2011 7:47 pm
by IV/JG7_4Shades
Hi Arden,
That is beautiful! Hopefully the background image is configurable. I noticed that the radar sweep seems to get stuck near the top each time.
Very nice,
4Shades
Posted: Sat 08 Oct 2011 2:47 am
by II/JG77Hawk_5
Wow that looks really good!! Great work.
Posted: Sat 08 Oct 2011 3:48 am
by PA-Dore
Great ! How it works ? Using the radar folder of HSFX? How configurate the background map (XY size)?
Posted: Sat 08 Oct 2011 4:44 am
by _1SMV_Arden
Thanks!
Sorry for my bad English, I use the translator of google because I can not speak well!
@ 4Shades
when the radar sweep comes up is the update with the search and reading of files ... will optimize the reading:)
@ Dore
on the web page there are many parameters to be configured, including the location of the image, size, how many sectors must remain hidden to use only a portion of the map, the radio noise, locally or remotely, brought into the vertical (altitude above the which does not recognize contacts), friend or foe, speed ... etc etc.
you can see them looking at the source of the web page, others are hidden for now.
locally directly reads files in the directory RadarLogs, and has the ability to configure many files to keep in memory.
remotely (eg. on a web server) has the need for an additional script in PHP (which I can send you if you want to experience it) that is responsible for updating the data file via FTP and a player that takes the active script on your browser .
If you have any suggestions to improve it is welcome!
Ciao
Arden
Posted: Sat 08 Oct 2011 6:09 am
by PA-Dore
Thanks for infos.
"altitude above the which does not recognize contacts" is a nice feature.
Posted: Sat 08 Oct 2011 10:09 am
by _1SMV_Arden
PA-Dore wrote:Thanks for infos.
"altitude above the which does not recognize contacts" is a nice feature.
actually you can also specify a minimum, but the radar HSFX be either 0 or 1000, and then planes flying at 500 meters may not be seen, so I removed this function.
now if you set a maximum quota (eg. 6000) contacts appear more faded gradually approaching that altitude.
If you believe there is a better way to represent the range in height in a realistic way would make me very happy.
Posted: Mon 10 Oct 2011 3:39 am
by 102nd-HR-cmirko
excellent addition

Posted: Mon 10 Oct 2011 10:34 am
by _1SMV_Arden
IV/JG7_4Shades wrote:Hi Arden,
That is beautiful! Hopefully the background image is configurable. I noticed that the radar sweep seems to get stuck near the top each time.
Very nice,
4Shades
Reading the file is now in a separate thread and no longer influences the radar sweep animation. Thank you.
Arden
Posted: Sat 31 Dec 2011 5:31 am
by _1SMV_Arden
Development proceeded slowly due to lack of time ... : (
Test current:
a permanent connection to a public server Dog in Hyperlobby (mc200_vs_Tomahawk, only mission "3_MC200_vs_Tomahawk.mis") visible on the page "
www.1smv-wings.it/radar/server_3.html"
Happy New Year everyone!
Posted: Sat 31 Dec 2011 5:34 am
by _1SMV_Arden
Development proceeded slowly due to lack of time ... : (
Test current:
a permanent connection to a public server Dog in Hyperlobby (mc200_vs_Tomahawk, only mission "3_MC200_vs_Tomahawk.mis") visible on the page "
www.1smv-wings.it/radar/server_3.html"
Happy New Year everyone!
Posted: Sat 31 Dec 2011 6:25 am
by IV/JG7_4Shades
Much smoother!
Happy New Year!
Cheers,
4S
Posted: Sun 01 Jan 2012 12:06 am
by II/JG54_Emil
Happy new YEAR!!!!!!!