Page 1 of 1

Road Resupply Points: Z Axis

Posted: Sun 29 Apr 2007 1:39 pm
by Hitcher
What function does the Z axis perform in a road resupply point? If it is the direction the ground object(s) will face upon spawning, please provide a summary of what values can be used and their corresponding directions, ie. 0=North, 90=East, etc.

Thank you!

Posted: Mon 30 Apr 2007 3:03 pm
by Hitcher
Wow, I have them stumped! :wink:

Posted: Tue 01 May 2007 8:44 am
by IV/JG7_4Shades
Gee, I don't know!

For aircraft supply points, the Z value gives the default minimum spawn altitude in metres. So on the eastern edge of Kuban, for example, you need 4000 m to avoid the mountains!

For ground units ... (reading source code) ... it seems as if all units are given a northward facing. But it should be easy to use the SupplyPoint Z value as a bearing in a future release.

Good question Hitcher!

4Shades