Error starting the campaign.
Moderator: SEOW Developers
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- Posts: 1
- Joined: Mon 14 Jan 2013 9:47 am
Error starting the campaign.
Salute mates ...
I'm having some problems when I try to start a template whose which I created myself.
The map that I created is Northern_Africa_Jir but when I try to start the campaign by the DCS system give me the following error ....
SEDCS :: Sector Northern_Africa_Jir is not supported in this database. Template initialization ceasing.
Someone can tell me the reason of this error?
Thank you.
I'm having some problems when I try to start a template whose which I created myself.
The map that I created is Northern_Africa_Jir but when I try to start the campaign by the DCS system give me the following error ....
SEDCS :: Sector Northern_Africa_Jir is not supported in this database. Template initialization ceasing.
Someone can tell me the reason of this error?
Thank you.
Hi Harris ^^
Yes there is a error in the Sector_Seasons Table of Africa_NE sector:
Replace Algeria_Tunisia_Sicily/load.ini with Northern_Africa_Jir/load.ini in the Summer_Map column AND in the Winter_Map column.
Sorry, this is a mistake that comes from me
Note for others campaign admins: The SEOW Africa_NW sector needs the Algeria_Tunisia_Sicily map that is not included at the moment in HSFX6.
You can find it (as jsgme mod) on my IL2 DATABASE --> HSFX
Yes there is a error in the Sector_Seasons Table of Africa_NE sector:
Replace Algeria_Tunisia_Sicily/load.ini with Northern_Africa_Jir/load.ini in the Summer_Map column AND in the Winter_Map column.
Sorry, this is a mistake that comes from me
Note for others campaign admins: The SEOW Africa_NW sector needs the Algeria_Tunisia_Sicily map that is not included at the moment in HSFX6.
You can find it (as jsgme mod) on my IL2 DATABASE --> HSFX
There are no factory objects on this map (building with 3 chimneys). Only fuel dumps.
But it's easy to add them if you need production:
1. In your template.mis add these objects where you want, they will be added in the Scenary table when campaign will be initialized. They will be present for the whole campaign. (You can do that at any time of your campaign, but you will have to add manually records in the Scenary table)
2. Insert new records in the Industrial table, reporting coordinates of the factories objects (template.mis). Take as example another sector of SEDB60.
3. You could also define simple factories, or District Medium, Large, or secret factories ... see HERE
But it's easy to add them if you need production:
1. In your template.mis add these objects where you want, they will be added in the Scenary table when campaign will be initialized. They will be present for the whole campaign. (You can do that at any time of your campaign, but you will have to add manually records in the Scenary table)
2. Insert new records in the Industrial table, reporting coordinates of the factories objects (template.mis). Take as example another sector of SEDB60.
3. You could also define simple factories, or District Medium, Large, or secret factories ... see HERE
1. This factory districts is the "Factory Target Area" in HSFX6 objects?
==> YES
2. I was watching the table industries and would like to know what does the entry "Sm_h" (==> no used) and "Holding" (for fuel = quantity of fuel always <= capacity, for Factory = what product is now in production.) In the post "How to add a new Sector Map to SEOW" i dont see about this. (This post is only useful for new map capture, not useful in SEOW administration)
==> YES
2. I was watching the table industries and would like to know what does the entry "Sm_h" (==> no used) and "Holding" (for fuel = quantity of fuel always <= capacity, for Factory = what product is now in production.) In the post "How to add a new Sector Map to SEOW" i dont see about this. (This post is only useful for new map capture, not useful in SEOW administration)
I put on the map the "Factory Area Target Medium" with 2 "Object 60" industries and save the template. On the Industrial_Installations Table the entries is ok with this Factory Area coordinates and instalation_type named Factory District Medium.
Trying to initialize the campaign i receive this message:
SEDCS::Unknown Stationary unit type: ships.Ship$Factory2Big. Check template compatibility with your HistorySFX Mod setting in the "Campaign Modes" tab.
The database will be flushed now.
The HistorySFX Mod is checked. Whats the problem?
Sorry for continually asks.
Trying to initialize the campaign i receive this message:
SEDCS::Unknown Stationary unit type: ships.Ship$Factory2Big. Check template compatibility with your HistorySFX Mod setting in the "Campaign Modes" tab.
The database will be flushed now.
The HistorySFX Mod is checked. Whats the problem?
Sorry for continually asks.
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- Posts: 2237
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi 4Shades
I think I understand. If I put two factories in a certain area and insert into table named "Factory District Medium" this factories will be "connected"? So if i destroy one these factories the destruction level that area will increase?
Another Question.
About industrial production. I need to to change the avaliable airplanes to simulate time passage but in SEDCS the option "Only Producing Historically Available Material" also enable Russian airplanes production too. How do restrict production only to british or german objects?
I think I understand. If I put two factories in a certain area and insert into table named "Factory District Medium" this factories will be "connected"? So if i destroy one these factories the destruction level that area will increase?
Another Question.
About industrial production. I need to to change the avaliable airplanes to simulate time passage but in SEDCS the option "Only Producing Historically Available Material" also enable Russian airplanes production too. How do restrict production only to british or german objects?
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- Posts: 2237
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
If you add a line to Industrial_Installations and designate it as "Factory District Medium" then the MP will show an icon on the map for that new "factory". This factory can have production orders associated with it, like any conventional factory. Inside the mission file there will be a factory plate object placed on the map that can be bombed and will record damage events. That's the basic principle.
About the Soviet aircraft production: amongst the different production options offered by SEOW there is no easy way to specify no (or fixed) Allied aircraft production whilst maintaining flexible Allied ground unit production. However, you can potentially make the cost of new Soviet aircraft so expensive that no factory could ever build them. Just edit the Costs table accordingly.
Cheers,
4S
About the Soviet aircraft production: amongst the different production options offered by SEOW there is no easy way to specify no (or fixed) Allied aircraft production whilst maintaining flexible Allied ground unit production. However, you can potentially make the cost of new Soviet aircraft so expensive that no factory could ever build them. Just edit the Costs table accordingly.
Cheers,
4S
IV/JG7_4Shades
SEOW Developer

SEOW Developer

Hi guys. I Found another problem.
In Africa_NE sector some airfields, not appears in map. For example El Alamein airfield.
In the template mission i put some airplanes to land but after start campaign, this planes not get operational status. On the main map the airfield apear but into airbase_elalamein.php sector this not functional.
I See into tables and aparently have ok entries.
Sorry for my bad english. Google tradutor help me some times rsrsrsrs
In Africa_NE sector some airfields, not appears in map. For example El Alamein airfield.
In the template mission i put some airplanes to land but after start campaign, this planes not get operational status. On the main map the airfield apear but into airbase_elalamein.php sector this not functional.
I See into tables and aparently have ok entries.
Sorry for my bad english. Google tradutor help me some times rsrsrsrs

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- Posts: 2237
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
I try this one hundred times but not work. Is the second mission running in the sector. The Sub is not damaged. The submerge action only apply on map after new mission report?
Another problem is the attack range. I put 2 submarines in template to test, one submerged and other surfaced. Same type subs but in MP one have superpower range!
Another problem is the attack range. I put 2 submarines in template to test, one submerged and other surfaced. Same type subs but in MP one have superpower range!