Page 1 of 1
Ground Observer
Posted: Thu 25 Apr 2013 3:08 pm
by NNFFL=Cerkaire=
Hello,
Is there a way to use this kind of feature in SEOW ?
I've got this message at the initialisation.
Code: Select all
SEDCS::Unknown Stationary unit type: vehicles.stationary.OBS$OBSUnit. Check template compatibility with your HistorySFX Mod setting in the "Campaign Modes" tab.
Posted: Thu 25 Apr 2013 3:56 pm
by Zoi
Basically all the command and control features in HSFX are for single player mode including the ground observer objects. It is possible to use cameras and assign them to one side or the other but that is not going to work for the AI. The other option is to have humans in ground vehicles fill that rule but again that means no AI interaction.
Hopefully someway to incorporate real time intel into the functions of the AI both ground and air will come along but there are bigger issues that need solved first.
Posted: Thu 25 Apr 2013 4:10 pm
by 22GCT_Gross
The SeDb60_reference database seems missing the object you invoke.
I catched it from Sedb33b version:
Try to add the following values into Object_Specifications table (first you have all field names -the last is "Notes"-, then the values):
Code: Select all
"Object_Type" "Number_Name" "Object_Class" "Command_Control" "Morale_Influence" "Transport_Capacity" "Supply_Only" "Transport_Weight" "Tow_Glider" "Tailhook" "Paratrooper" "Parachutes" "RadioSilence" "Normal_Group_Strength" "Control" "Mobile" "Stationary" "Inactive" "Speed" "Range" "Max_Speed_SL" "Max_Speed" "Max_Speed_Alt" "Max_Speed_Ceiling" "Fuel_Capacity" "Drop_Tanks" "Ceiling" "Refueling_Time" "Recon_Capacity" "Engagement_Range" "FPS_Range" "Gun_Arc" "Naval_ROF" "Crew" "Nationality" "Verbose_Names_Allies" "Verbose_Names_Axis" "Service_Date" "HistorySFX" "Radar" "Notes"
"OBS$OBSUnit" "0" "VRI" "0" "0" "0" "0" "50" "0" "0" "0" "0" "0" "1" "AI" "Infantry.1-AxisInfantry" "vehicles.stationary.OBS$OBSUnit" "vehicles.stationary.OBS$OBSUnit" "6000" "0" "0" "0" "0" "0" "6" "0" "0" "1" "0" "0" "0" \N "1" \N "n" "Observer" "Observer" "19390901" "1" "0" \N
And the following in the Object_cost
Code: Select all
"Object_Type" "Purchase_Cost"
"OBS$OBSUnit" "2"
Posted: Thu 25 Apr 2013 9:13 pm
by IV/JG7_4Shades
Following on Gross' suggestion, use "OBSUnit" as Object_Type in Object_Specifications and Object_Costs tables, and use "Infantry.1-AxisInfantry" as the Single_Mobile_Form.
Cheers,
4S
Posted: Fri 26 Apr 2013 6:51 am
by Zoi
So I read the HSFX notes wrong the command and control features can be used in multiplayer?
Posted: Fri 26 Apr 2013 7:38 am
by NNFFL=Cerkaire=
Yeeahhaaa
It works great
Thank you very much 22GCT_Gross for your suggestion and the other for your quick answer.
I just turn the type into Spy for more readability on the map
This kind of unit is very usefull when we don't play with radar and give a part of news flight route strategy. We put this unit into town and airfield so we must make route without this spot point. It's fun
Posted: Fri 26 Apr 2013 10:09 am
by Zoi
Posted: Fri 26 Apr 2013 11:34 am
by IV/JG7_4Shades
So I read the HSFX notes wrong the command and control features can be used in multiplayer?
Some of them work in multiplayer, some of them don't. Some of them are not consistent with SEOW-style realism, some of them are. Use at your own risk.
All I did in the post above was suggest a minor correction to Gross' suggestion.
Cheers,
4S
Posted: Fri 26 Apr 2013 3:20 pm
by 22GCT_Gross
We have successfuly used the Coastal Watcher IL2 feature in a massive seow campaign. We have never used the ground observer feature.