Hosting/Technical etc
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A small bug has been spotted in the mission brief.
The targets confirmed section shows both sides factory areas that are to be attacked which basically lets both sides know where they are going to attack and be attacked. This may change your mission plans on seeing this.
This is going to be sorted out but in the meantime, to prevent this I think we should activate all factories on map for every mission. This is an adjustment of the campaign settings.
That should fix the problem and prevent the other side receiving any undue intel but would also mean any factory on map is open to attacks of opportunity which is probably better anyway right?
What do you think?
The targets confirmed section shows both sides factory areas that are to be attacked which basically lets both sides know where they are going to attack and be attacked. This may change your mission plans on seeing this.
This is going to be sorted out but in the meantime, to prevent this I think we should activate all factories on map for every mission. This is an adjustment of the campaign settings.
That should fix the problem and prevent the other side receiving any undue intel but would also mean any factory on map is open to attacks of opportunity which is probably better anyway right?
What do you think?
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
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Even if it was an extra 50 on top of targeted ones already that is still only an extra 50 static objects. We have over 2000 in Singapore and we still get good frame rates. Its the high amount in a small area that causes problems and no industrial area has so many to cause much of, if any difference I believe. I'm in favour of giving it a try.
II/JG77Hawk 5
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SEOW fanboy of dubious repute
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I've always wanted all factories activated & if it doesnt cause issues running missions we consider this a standard in our HQ campaigns.II/JG77Hawk_5 wrote:any factory on map is open to attacks of opportunity which is probably better anyway right?
What do you think?
WTE_Ikey
The Chimpmeister
Bogan Gamer
The Chimpmeister
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- Posts: 933
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Mission was built and run ok with just SubG and myself.
A minor msg regarding industrial installations but I lost the message post analyze. It didn't appear to be a show stopper but I'll look out for it.
I did find something while looking at industrial tables that Pantelleria had a fuel_1 missing. This was corrected and given some supply as if had been in production for a while.
Pilot names corrected so stats only have the one name for each pilot now.
A minor msg regarding industrial installations but I lost the message post analyze. It didn't appear to be a show stopper but I'll look out for it.
I did find something while looking at industrial tables that Pantelleria had a fuel_1 missing. This was corrected and given some supply as if had been in production for a while.
Pilot names corrected so stats only have the one name for each pilot now.
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
Can you look into Kairouan Fuel 1 & 2 . It should have had some in it but still showing 0 %.
Axis lost 2 ju88s that were reinforcement flights from air supply to airbase @ the 13 min mark. Any idea why ? There werent any delayed flights that might have caused issues with them landing & its too early for any possible air combat causing a loss.
Axis lost 2 ju88s that were reinforcement flights from air supply to airbase @ the 13 min mark. Any idea why ? There werent any delayed flights that might have caused issues with them landing & its too early for any possible air combat causing a loss.
WTE_Ikey
The Chimpmeister
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The Chimpmeister
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Not sure about the fuel tanks at Kairouan. The entries in the table look ok just no production going on for some reason. Lets see how that goes during next couple of missions.
As for the 88's they look to have gone into the hills to the east during decent orbit. They have been replaced.
I suggest that the landing pattern be changed so they orbit the west side where it is clear of hills. It was set by default to "left base".
I have changed this to "right base" so that they should hopefully do flight patterns to the west before landing. This airfield looks like a good reason to give this a try. We can only see how they go.
As we know Licata has been bad I took the liberty to change that as well to Right Base while I was in there. This should mean aircraft orbit out to sea rather than left into the hills should you decide to try again there.
Its great that we can do this and change AI behaviour around airfields.
As for the 88's they look to have gone into the hills to the east during decent orbit. They have been replaced.
I suggest that the landing pattern be changed so they orbit the west side where it is clear of hills. It was set by default to "left base".
I have changed this to "right base" so that they should hopefully do flight patterns to the west before landing. This airfield looks like a good reason to give this a try. We can only see how they go.
As we know Licata has been bad I took the liberty to change that as well to Right Base while I was in there. This should mean aircraft orbit out to sea rather than left into the hills should you decide to try again there.
Its great that we can do this and change AI behaviour around airfields.
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
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While looking at Industrials I recalled the analyze message had referred to the * character in the Industrials table in some way. As I had renamed all the duplicate industrials with a * at the end of the map name I changed the entries so that the undesired industrials were named with a x in front of Central Med instead.
All Central Med* entries now changed to xCentral Med. Maybe this will sort that one out.
All Central Med* entries now changed to xCentral Med. Maybe this will sort that one out.
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
Thanks for that Pete. Strange about the airfield & those 88's I dont think we've had any previous issues from that base that I can remember .
Going by the settings for the fuel each of those tanks should have 4000lts in them , not 0 working on 2% per hour of 100K capacity.
I agree lets wait and see what happens next couple missions.
Going by the settings for the fuel each of those tanks should have 4000lts in them , not 0 working on 2% per hour of 100K capacity.
I agree lets wait and see what happens next couple missions.
WTE_Ikey
The Chimpmeister
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The Chimpmeister
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