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Posted: Thu Sep 19, 2013 6:15 am
by IAF.ViFF
Hi,
Just want to make sure we have the test mission this evening, and confirm that it will be using the latest modpack v1.8
S!
Posted: Thu Sep 19, 2013 6:18 am
by Petr
Confirmed x2
See you tonight.
Posted: Thu Sep 19, 2013 10:07 am
by Classic EAF19
EAF will be present with 4-6 pilots I expect
Posted: Thu Sep 19, 2013 7:24 pm
by Classic EAF19
A number of bugs to report from tonight
1) Beaufighter, missing propeller when in flight (not a big problem and maybe HSFX not the mod pack)
2) Very very strange things happened with aircraft in combat, 20mm cannon bouncing off Ju88 fuselage. Ghost aircraft not taking damage, duplicated aircraft etc etc
Posted: Thu Sep 19, 2013 9:37 pm
by IV/JG7_4Shades
Mod mismatches and/or game version mismatches.
Posted: Fri Sep 20, 2013 1:54 am
by Ala13_biker
Classic EAF19 wrote:A number of bugs to report from tonight
1) Beaufighter, missing propeller when in flight (not a big problem and maybe HSFX not the mod pack)
2) Very very strange things happened with aircraft in combat, 20mm cannon bouncing off Ju88 fuselage. Ghost aircraft not taking damage, duplicated aircraft etc etc
The modpack doesn't include new planes or changes in flight models.
I supose the duplicated aircraft (ghost) had you seen yesterday was after the pilot had a problem with the "crash loading screen", it happened to me and my comrades saw my smoking plane behind following them 'til I swicht off the game.
Posted: Fri Sep 20, 2013 2:02 am
by 22GCT_Hollywood
In the mission last night I'm not convinced of the efficiency of the AAA by axis. A human Hurricane landed with me on the airport of Lentini, the flak shoot him without success. I understand that there is the possibility of not being hit but even land. Same thing on all other airports in Sicily, fighting enemy planes safely on the airport without being preoccupied by flak. I think it's worth checking, since the issue of the efficiency of the airports Flak has always been a problem felt by both sides.
Posted: Fri Sep 20, 2013 3:05 am
by Petr
First, thanks to everyone who made it to the test yesterday. In all more than 70 players made it. Much appreciated!
Somethings to take into account:
1. the abnomalies started very late in the mission. (+45m)
2. At that time there was very little stress on the server or the bandwidth requirements (less than 2Mb/s). Much less than at the start of the mission certainly (see other post on server hardware)
So we can safely rule out any server performance/bandwidth issues.
So the only thing that could have caused this is, as Shades pointed out, game version/mod pack issues.
This also explains the flak not being effective at the end of the mission as reported by Hollywood.
I want to support Biker and be clear that there are NO changes in the MOD pack that have anything to do with the FM's of the planes, or weapons etc... Let that be VERY clear to all.
For the NE test mission, CRT=2 will be enabled on the server so make sure you have everything perfect or you will not be able to join.
Cheers,
Petr
Posted: Fri Sep 20, 2013 3:57 am
by Petr
To give everyone the best chance of checking their game config. The mission of yesterday is loaded on the server with CRT=2 enabled.
It will remain running until the next Tuesday test mission.
81.82.196.194:21000
Cheers,
Petr
Posted: Fri Sep 20, 2013 4:02 am
by LLv34_Untamo
S!
Test flight report from the Finns:
- Only minor lag on mission start (some planes tilting to weird orientations on the ground).
- Lag during mission, caused some enemy fighters to warp/teleport from place to place, nothing we haven't seen in previous campaigns though.
Server seemed to perform well.
Posted: Fri Sep 20, 2013 8:39 am
by 150GCT_Pag
My test was ok, no lag, an average 60 fps, no problem at all (ah, yes, a big problem when Uross killed me
).
No problems even by my group mates, only some little lag sometimes in the mix on Malta,
Posted: Fri Sep 20, 2013 10:25 am
by Astore
No problems for me too, except a momentary lag over Malta when the heavy flak explosions began and I saw Gross plane leaps some hundred meters away from the position he was.
Posted: Fri Sep 20, 2013 1:10 pm
by EAF51_Jimmi
i had 10 minutes of
heavy lag over Malta...
i reached several planes only to see them
warping away...
then we experienced the "no hit bug" and we all ended the mission winchester whining even more than usual at italian fighters peashoters
anyway it was fun!
Posted: Fri Sep 20, 2013 1:36 pm
by AMVI_Enkas
Hello to all,
I detect a questionable thing during yesterday's test mission: a Hurricane with a single pass has destroyed a formation composed in 4 BR20 and it was not damaged at all.
Great work of course
, but honestly I do not think this very historic .....
This is just to point out that there are 3 possibilities:
1) the BR20 are made of cardboard and soaked with gasoline.
2) the 'Hurricane raised the deflector shields like on star trek
3) the machine gunners of BR20's were busy smoking pipes and get blougiobs
I think that we should do something, otherwise this aircraft to be used as flying coffin.
http://www.amvi.it/forum/download/file.php?id=809
For the rest no problem occurred during test.
S!
Posted: Fri Sep 20, 2013 3:07 pm
by Ala13_Florete
LLv34_Untamo wrote:S!
Test flight report from the Finns:
- Only minor lag on mission start (some planes tilting to weird orientations on the ground).
- Lag during mission, caused some enemy fighters to warp/teleport from place to place, nothing we haven't seen in previous campaigns though.
Server seemed to perform well.
+1
Nus Vemus!