Page 2 of 2

Posted: Tue Oct 15, 2013 4:02 am
by Petr
Results of the test RE baling out at the start of the mission have been proven without a doubt to be client related and caused by somehow taking a track which triggers the SE function of...bailing out.

After many tests, it was seen that the issue also popped up when using a completely different server with a SE mission of a previous campaign.

The issue did not pose itself when renaming the mission to not start with SE.

We agreed that the best thing to do would be to download a working game which does not have this issue.

Cheers,
Petr

Posted: Tue Oct 15, 2013 2:11 pm
by Ala13_Florete
Solved! Thank you very much Peter for your patience. In the end, we have reinstalled the simulator and now there are no more jumps. A X file less for Murder and Escally :lol:.

Nus Vemus!