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Re: Scenario 2: Zhitomir 30 December 1943
Posted: Sat Nov 28, 2015 4:24 pm
by greykitten
Some things to set:
https://forums.dayzgame.com/index.php?/ ... -properly/
What matter most:
3D Resolution -> set it to 100%. If under that value you get a blurry screen (when i was talking about headaches
)
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Sat Nov 28, 2015 7:49 pm
by IV/JG7_4Shades
Thanks Greykitten, that has helped me quite a bit. I played around with 3D Resolution and Postprocess effects and it actually looks like a different game now.
I have set 3D Res at 100% and PPE at Low.
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Sun Nov 29, 2015 9:29 am
by greykitten
A different game indeed
I tried Arma some years ago, but i let it down quickly because of the interface blurry screen fuzzy mouse etc...
In order to make it more to my taste i put:
Post processing disabled -> when activated it seems to blur the screen when moving, realistic but not very comfortable.
In the command part, in order to get a mouse which does what we expect of her...
X/Y sensibility to a quarter
head bobling to 0
smoothing to 0
And then it begin to be more like the fps i've known. Nice.
There is also a modification that could be done in the .cfg file (equivalent of the conf.ini of il-2)
https://community.bistudio.com/wiki/arma2.cfg
In mydocuments/ironfront,
change GPU_MaxFramesAhead=1000; to
GPU_MaxFramesAhead=1;
I did it for iron front but not for arma2, i don't see the difference in the gameplay.
What really matter (for me at least) is what is higher in this post.
You can also play with the antialiasing etc..., i tend to cut them down and only set only the texture to veryhigh.
Does someone use his trackir in this game ?
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Sun Nov 29, 2015 9:58 am
by IV/JG7_4Shades
I have used trackir in the past, but not lately. I need to get it going again, but it is not absolutely necessary.
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Sun Nov 29, 2015 10:02 pm
by Tanker
I've used track ir in arma and if 44 and find it quite helpful for infantry use.
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Thu Dec 03, 2015 11:48 am
by II/JG54_Emil
IV/JG7_4Shades wrote:Hi Emil,
You have done the first step Emil, but there is one more step to go. Iron Front is a locked game so it cannot use third-party content (like SEOW-generated maps) with it unless you unlock it. Unlocking Iron Front is a legal process, and it involves importing Iron Front into Arma 2 Combined Operations.
How to do this is explained at the
SEOW Wiki under the "meta-SEOW" topic. Specific information is at the
meta-SEOW Software Requirements page, which gives a link to the manual install/import procedure with Arma 2. Once you have completed that, you are good to go.
Cheers,
4S
I have a little problem to find the "Iron Front - ARMA 2" ModSet in Play withSIX.
There is only "Iron Front LITE - ARMA 2" modset...
Is that ok or the same?
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Thu Dec 03, 2015 6:01 pm
by IV/JG7_4Shades
Do not use PlaywithSix. Use the manual install procedure instead.
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Fri Dec 04, 2015 2:44 pm
by II/JG54_Emil
Dont want to turn this thread into technical trouble shooter.
But there are problems...
Ok I did the manual install as discribed here:
http://dev.withsix.com/projects/lib-iss ... al_install
Checked the MD5 sums of all 5 files. (they are ok)
Then converted games files to the mod version and then patched the mod with the four according files. (all ok)
I´m using the modcoverter to start the game. (everything else doesn´t work properly)
I´m getting two errors.
One when loading the game up "Addon 'Lib_core_eventhandlers' requires addon 'Extended_EventHandlers' " or "Addon 'Lib_IronFrontArmaCompatibilityAddon' requires addon 'A_crane_02' ".
When clicking ok, the inside game loading process gives me an error message saying: "No entry 'bin\config.bin/RscTitles/SplashAwarX1.duration'."
In the game I see the Mustangs flying over the beach.
When loading a mission I get to 80% ish then all seems to lock up...
I ran the installing process a few times with the same result.
Did anyone else have these problems too and did find a solution?
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Fri Dec 04, 2015 6:30 pm
by IV/JG7_4Shades
No I have never seen these problems.
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Sun Dec 06, 2015 10:37 am
by II/JG54_Emil
Solved the problem...
1. I forgot to activate @cba_co
2. updating my newest Nvidia drivers with even newer Nvidia beta drivers solved the mission loading problem.
Only error left is this:
It's probably not realy a problem
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Mon Dec 07, 2015 3:23 am
by IV/JG7_4Shades
Prima! Ganz! Toll! Let's get together this weekend and test your system out.
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Mon Dec 07, 2015 2:16 pm
by LLv16_Justus
I have the exact same errors popping up. The single missions seem to be working ok, but there is a small problem: all tanks are indestructible.
Shades, can you send me a sample Meta Seow mission with some panzer battle to test?
-J
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Mon Dec 07, 2015 3:01 pm
by II/JG54_Emil
me too want testmission
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Mon Dec 07, 2015 3:11 pm
by II/JG54_Emil
LLv16_Justus wrote:I have the exact same errors popping up. The single missions seem to be working ok, but there is a small problem: all tanks are indestructible.
Not a problem if you drive one
Solved!!!!
Download and use the
Launch Iron Front in Arma 2 CO 1.63 - Automated.bat from the files section!
http://dev.withsix.com/projects/lib-issue-tracker/files
No errors for me anymore
Re: Scenario 2: Zhitomir 30 December 1943
Posted: Mon Dec 07, 2015 5:45 pm
by LLv16_Justus
Thank you Emil.
No problems here, everything seems to be working ok.