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Posted: Fri Jan 11, 2013 11:22 pm
by II/JG77Hawk_5
Doh!
They would have appeared at nearest Air_Supply point I believe but I have added Marsala Air Supply 10Kms to the east of the withdraw point to reflect the idea of them coming from same airfield off map.

Thanks for pointing that one out.

Looking forward to tonight.

Cheers,
5

Posted: Sat Jan 12, 2013 10:31 am
by II/JG77Hawk_5
19:00 Hrs mission built, ran and analyzed ok with no messages.

One issue that may require consideration is Warg was reported as crashed despite never taking off.

If a human pilot pulls over and never takes off and thus never records an 'in flight' and 'landed' event will that always result in a lost aircraft and death?

Maybe if no 'in flight' event is recorded against a human pilot the DCS could assume they never took off? Sorry if this is already catered for and its just an eventlog malfunction.

Cheers,
5

Posted: Mon Jan 14, 2013 9:48 pm
by II/JG77Hawk_5
Discussed Warg's plight with 4Shades and found that as enforced landings are enabled in this campaign, if you sit in a pilots seat, you must record a landing event to ensure you are not considered dead at missions end.
So as bad as it might be, you need to at least take off and land again.
Something for all of us to remember.

Posted: Tue Jan 15, 2013 1:08 am
by IV/JG7_4Shades
I wonder if an "engine on, taxi, brake, stop, engine off" will record a landing event. Or whether you need to get wheels off the ground ...

Posted: Fri Jan 18, 2013 7:55 pm
by WTE_Ikey
2100hrs Axis planning complete.
Good luck tonight

Posted: Sat Jan 19, 2013 10:05 pm
by II/JG77Hawk_5
21:00hrs mission built, hosted and analyzed with no problems.
The stats showed that some auto deployed searchlights were destroyed in mission. This was due to a campaign setting of automatic deployment of balloons and searchlights at idle airfields. As we also have seachlights and balloons assigned to units in game it seems to me as a double up on equipment and creates forces which don't appear unless the airfield is idle.
I have taken the liberty of changing the setting to no automatic balloons or lights deployed on idle airfileds. This is an environment setting that can be set mission to mission and in my interpretation designed for a more simplified campaign. If there are any objections please lets discuss.

4Shades, I note that in campaign settings section in MP the Barrage Balloon section notes whether balloons are deployed at airfields under different conditions or not but no mention that searchlights are also automatically deployed under these same DCS settings. Maybe this needs to be noted in this section as well?

Posted: Thu Jan 24, 2013 3:58 am
by WTE_Ikey
Apologies but looks like I'll be unable to complete Saturday 2300 mission planning & am back on shifts.

If this continues I'll unfortunately have to sideline myself for Korosten.

cheers
Ikey

Posted: Thu Jan 24, 2013 4:11 am
by IV/JG7_4Shades
Noted.

I'll take care of Malta for this weekend.

Cheers,
4S

Posted: Sat Jan 26, 2013 5:32 am
by II/JG77Hawk_5
Allies all set for 23:00Hrs

Posted: Sun Jan 27, 2013 11:39 pm
by II/JG77Hawk_5
I meant to ask this earlier but how about some drivables to be available?

I could put some jeeps and Kubelwagons in supply and have them represent some officers maybe?

Posted: Mon Jan 28, 2013 3:26 am
by LW/JG10_Luny
Yes, that sounds good.

Will the HSFX team set up some time in a near future a drivable boat? There are some and would be good to recon coast lines or harbors, anchored fleet or even use them as "barchino esplosivo" :lol:

Posted: Mon Jan 28, 2013 6:20 pm
by WTE_Ikey
II/JG77Hawk_5 wrote:I meant to ask this earlier but how about some drivables to be available?
Go for it.

Posted: Mon Jan 28, 2013 7:07 pm
by II/JG77Hawk_5
Cool.
I'll pop 5 units into supply points. Just name the axis supply point where you want them and I'll add them.

Posted: Fri Feb 01, 2013 11:34 pm
by WTE_Ikey
Supply Route Sicily Road 3 (SOG)

Thanks Pete.


Also 0100 mission for Axis is planned .

Posted: Sat Feb 02, 2013 2:27 am
by II/JG77Hawk_5
Jeeps and Kubelwagons are in supply points and available for planning.