New Test Campaign "Task Force 8"

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Re: New Test Campaign "Task Force 8"

Post by Kopfdorfer » Thu Jul 31, 2014 7:33 pm

Try it now , Ikey.

Let me know.


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Re: New Test Campaign "Task Force 8"

Post by WTE_Ikey » Thu Jul 31, 2014 9:49 pm

Sub now ok.

Re the technics tool here's a pic of the Expert mode technics. See the CoastBunker_PTO difference compared to standard HSFX I sent on TS.

Image
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Re: New Test Campaign "Task Force 8"

Post by IV/JG7_4Shades » Fri Aug 01, 2014 1:48 am

PTO bunkers may not actually hit anything. Check out the recent attack ranges thread.
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Re: New Test Campaign "Task Force 8"

Post by WTE_Ikey » Fri Aug 01, 2014 10:57 am

Kopf mentioned testing showed how dismal the PTO performed. I queried the attack ranges on some of the subs & discussion lead to the technics tool which he is very interested in.

Expect a lot more questions
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Re: New Test Campaign "Task Force 8"

Post by Kopfdorfer » Fri Aug 01, 2014 12:37 pm

I am collating a list of questions now...
22 divided by 7 = ?

More to come , no doubt.


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Re: New Test Campaign "Task Force 8"

Post by IV/JG7_4Shades » Sat Aug 02, 2014 10:01 am

We have replaced the coastal gun with 122mm Soviet howitzer, shoots out to at least 10 km.

Subs shoot torpedoes to just over 5 km range.

Cheers,
4S
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Re: New Test Campaign "Task Force 8"

Post by WTE_Ikey » Sat Aug 02, 2014 8:25 pm

Ar 196 test T/o & land circuit with seaplane tender. Planes are turning on final waypoint & cutting engines & either crashing or setting on water away from tender.
I thought it was due to jettison of sc50's but default loadout does same.

Can someone else confirm this, I used total 6 waypoints (incl t/o & land).
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Re: New Test Campaign "Task Force 8"

Post by IV/JG7_4Shades » Sat Aug 02, 2014 9:26 pm

That's what seaplanes do when they land, they cut their engines. It's normal.

By the way Ikey, we have replaced the coastal guns with howitzers that will actually hit a target. The drawback is that they are soft to air attacks. Ikey if you add the camouflage nets (object 1140 Filet_VERT-F) to them in your template and send the file to me I will add them to the campaign as scenery. This will make them a lot harder to spot from the air.

Cheers,
4S
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Re: New Test Campaign "Task Force 8"

Post by WTE_Ikey » Sun Aug 03, 2014 3:34 am

Flight of 3 all cut engines together @ finals waypoint . No go around & if the last waypoint is some distance from tender then they don't land anywhere near it.

off to work now I'll continue looking into it & the camo nets tomorrow.

Cheers
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Re: New Test Campaign "Task Force 8"

Post by IV/JG7_4Shades » Sun Aug 03, 2014 7:54 am

There shouldn't be a case where a tender puts down a flight of 3 to take off. Just singles, really. And yes, you do need to put the penultimate waypoint near the tender.

Cheers,
4S
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Re: New Test Campaign "Task Force 8"

Post by WTE_Ikey » Sun Aug 03, 2014 6:40 pm

Singles , of course that make sense now .Silly me :oops:

Somedays I think I should just go back to flying DF on Hyperlobby.
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Re: New Test Campaign "Task Force 8"

Post by IV/JG7_4Shades » Sun Aug 03, 2014 8:05 pm

Spits v Wildcats, I'm on your 12.
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Re: New Test Campaign "Task Force 8"

Post by II/JG3K.Brandle » Mon Aug 04, 2014 6:34 pm

I like to climb into Spits.
"I've never won a SEOW campaign."
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Re: New Test Campaign "Task Force 8"

Post by Kopfdorfer » Mon Aug 04, 2014 7:42 pm

Who are you ?


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Re: New Test Campaign "Task Force 8"

Post by WTE_Ikey » Tue Aug 05, 2014 7:18 am

R5 vs U2VS anyone ?
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