New Test Campaign "Task Force 8"
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Re: New Test Campaign "Task Force 8"
Try it now , Ikey.
Let me know.
Kopf
Let me know.
Kopf
Re: New Test Campaign "Task Force 8"
Sub now ok.
Re the technics tool here's a pic of the Expert mode technics. See the CoastBunker_PTO difference compared to standard HSFX I sent on TS.
Re the technics tool here's a pic of the Expert mode technics. See the CoastBunker_PTO difference compared to standard HSFX I sent on TS.
WTE_Ikey
The Chimpmeister
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The Chimpmeister
Bogan Gamer
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Re: New Test Campaign "Task Force 8"
PTO bunkers may not actually hit anything. Check out the recent attack ranges thread.
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Re: New Test Campaign "Task Force 8"
Kopf mentioned testing showed how dismal the PTO performed. I queried the attack ranges on some of the subs & discussion lead to the technics tool which he is very interested in.
Expect a lot more questions
Expect a lot more questions
WTE_Ikey
The Chimpmeister
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The Chimpmeister
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Re: New Test Campaign "Task Force 8"
I am collating a list of questions now...
22 divided by 7 = ?
More to come , no doubt.
Kopf
22 divided by 7 = ?
More to come , no doubt.
Kopf
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Re: New Test Campaign "Task Force 8"
We have replaced the coastal gun with 122mm Soviet howitzer, shoots out to at least 10 km.
Subs shoot torpedoes to just over 5 km range.
Cheers,
4S
Subs shoot torpedoes to just over 5 km range.
Cheers,
4S
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Re: New Test Campaign "Task Force 8"
Ar 196 test T/o & land circuit with seaplane tender. Planes are turning on final waypoint & cutting engines & either crashing or setting on water away from tender.
I thought it was due to jettison of sc50's but default loadout does same.
Can someone else confirm this, I used total 6 waypoints (incl t/o & land).
I thought it was due to jettison of sc50's but default loadout does same.
Can someone else confirm this, I used total 6 waypoints (incl t/o & land).
WTE_Ikey
The Chimpmeister
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The Chimpmeister
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Re: New Test Campaign "Task Force 8"
That's what seaplanes do when they land, they cut their engines. It's normal.
By the way Ikey, we have replaced the coastal guns with howitzers that will actually hit a target. The drawback is that they are soft to air attacks. Ikey if you add the camouflage nets (object 1140 Filet_VERT-F) to them in your template and send the file to me I will add them to the campaign as scenery. This will make them a lot harder to spot from the air.
Cheers,
4S
By the way Ikey, we have replaced the coastal guns with howitzers that will actually hit a target. The drawback is that they are soft to air attacks. Ikey if you add the camouflage nets (object 1140 Filet_VERT-F) to them in your template and send the file to me I will add them to the campaign as scenery. This will make them a lot harder to spot from the air.
Cheers,
4S
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Re: New Test Campaign "Task Force 8"
Flight of 3 all cut engines together @ finals waypoint . No go around & if the last waypoint is some distance from tender then they don't land anywhere near it.
off to work now I'll continue looking into it & the camo nets tomorrow.
Cheers
Ikey
off to work now I'll continue looking into it & the camo nets tomorrow.
Cheers
Ikey
WTE_Ikey
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Re: New Test Campaign "Task Force 8"
There shouldn't be a case where a tender puts down a flight of 3 to take off. Just singles, really. And yes, you do need to put the penultimate waypoint near the tender.
Cheers,
4S
Cheers,
4S
IV/JG7_4Shades
SEOW Developer
SEOW Developer
Re: New Test Campaign "Task Force 8"
Singles , of course that make sense now .Silly me
Somedays I think I should just go back to flying DF on Hyperlobby.
Somedays I think I should just go back to flying DF on Hyperlobby.
WTE_Ikey
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The Chimpmeister
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Re: New Test Campaign "Task Force 8"
Spits v Wildcats, I'm on your 12.
IV/JG7_4Shades
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Re: New Test Campaign "Task Force 8"
Who are you ?
Kopfdorfer
Kopfdorfer