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Posted: Fri May 10, 2013 7:47 pm
by LW/JG10_Luny
Enjoy

Posted: Sat May 11, 2013 4:05 am
by IV/JG7_4Shades
Can't make it tonight, sorry.

Posted: Fri May 17, 2013 6:24 am
by II/JG77Hawk_5
I only just saw that missions were still in progress at HQ mission planner. I have downloaded the DB and removed all missions in progress and it will be back up in just a short time. Sorry if this caused any inconvenience.

Cheers,
5

Posted: Sat May 25, 2013 12:08 am
by II/JG77Hawk_5
I have observed over the campaign that recon decay on shipping has been quite unrealistic. In one example we obtained 100% recon on a transport and have observed its movements for many missions with minor recon decay. The current global recon decay rate is set at only 5% per mission! There have been no adjustmets for individual unit types.
While this may seem fine for stationary or slow moving ground units such as AAA, I think when it comes to shipping it should decay much faster.

I know this has been a long standing campaign setting but we seem to be getting far too much information on shipping than is realistic. Once something (ie ship) is spotted then a type, speed and heading should be it for one mission duration only. In 2 hours a fast ship can be up 120 kms from its last known position and recon decay should be so much so that next mission there is no recon level left.

To me this suggests that when it comes to shipping it should be at almost 100% decay per mission. Maybe a few percent less so that ships can leave a question mark shadow if 100% recon was obtained.

I suggest that recon decay for shipping in this campaign be set to 95% to see how this looks in campaign. This would allow for an attack to be made in the next mission if a very high level of recon is made but after that the location of enemy vessel/s to be almost unknown unless continued recon is obtained.

If a review of recon decay is agreed maybe we should have a look at decay rates of all unit types?

This would go towards making the campaign more realistic.

Posted: Sat May 25, 2013 1:29 am
by LW/JG10_Luny
I agree. But I also think that ships within surface radar range should get more information than a single question mark. And ships within visual range (15-20 kms) should get increase recon data. Maybe an initial 45% recon, where the heading, speed and size of vessel can be known. With heading I mean the one the detected ship was moving to when detected, not the stationary heading at the end of the mission as it can be changed intentionally. Or maybe the ships shouldnt have the CHANGE BEARING option in the menu aswel as the final heading.

Posted: Sat May 25, 2013 12:41 pm
by LW/JG10_Luny
No mission flown today?

Posted: Sat May 25, 2013 2:45 pm
by II/JG77Hawk_5
No sorry Luny.
We were going to fly, mission built, loaded and ready to go but I suddenly became quite ill and couldn't continue at the computer and retired for the night. I've been battling a chest infection for many weeks now and it got the better of me.

This means if either side wants to add or adjust anything they can. Mission can just be rebuilt next weekend if needed.

Posted: Sat May 25, 2013 2:56 pm
by LW/JG10_Luny
Sorry to hear, _5. Hope you are better now.

Best wishes

Posted: Fri May 31, 2013 10:35 pm
by IV/JG7_4Shades
I'm away tonight, will be back for Korosten tomorrow.

Cheers,
4S

Posted: Sat Jun 15, 2013 5:25 am
by IV/JG7_4Shades
Hi guys,

It has been a busy day and I have not had time to plan anything for the blue side tonight. I will not make the mission tonight either.

Cheers,
4S

Posted: Sat Jun 15, 2013 7:11 am
by II/JG77Hawk_5
I have been quite unwell this week and have family from interstate staying with me to help in a caring role and I havn't got any plans in either. As such I think it best we call of this weeks mission till next week Sorry guys.

Cheers,
5

Posted: Sat Jun 15, 2013 7:49 am
by JG26_Badger
Hope you feel better II/JG77Hawk_5 hope to see you sunday or whenever you are feeling better.

S~
JG26_Badger

Posted: Sat Jun 15, 2013 12:29 pm
by LW/JG10_Luny
Yes, get well soon

Posted: Sat Jun 22, 2013 5:35 am
by II/JG77Hawk_5
Just putting some more missions in and it looks like Malta has a problem as I can't load any map. Other campaigns on HQ appear to be ok so just the Malta DB with a hiccup?

Posted: Sat Jun 22, 2013 7:16 am
by IV/JG7_4Shades
Checking ...