Hosting/Technical etc
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Your thoughts on the current ship movement limit.
As I see it from my perspective the 20 limit if far too small, the campaign is now developing into the crucial preparation period for Operation Herkules & having almost 50% of axis shipping dead in the water per mission just doesnt seem right.
I'm not sure what the physical numbers we can plan per mission before we
run into tech issues . An increase will mean even more planning pressure on me but I feel this needs addressing soon.
What do you reckon?
cheers
Ikey
As I see it from my perspective the 20 limit if far too small, the campaign is now developing into the crucial preparation period for Operation Herkules & having almost 50% of axis shipping dead in the water per mission just doesnt seem right.
I'm not sure what the physical numbers we can plan per mission before we
run into tech issues . An increase will mean even more planning pressure on me but I feel this needs addressing soon.
What do you reckon?
cheers
Ikey
Last edited by WTE_Ikey on Fri Nov 15, 2013 6:40 am, edited 1 time in total.
WTE_Ikey
The Chimpmeister
Bogan Gamer
The Chimpmeister
Bogan Gamer
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I'm fine with that as well. What shall we increase too?
40 per mission and see how that is handled?
There are few players in each mission so it would really just be a test of my servers speed and upload limit.
For testings sake I've doubled the shipping limit to 40 per side as a test. Whether we use 40 or not is up to naval commanders and maybe for todays mission we not fill this completely but work up to it in a couple of goes.
I like the idea of having most shipping operational each mission as well to keep the campaign flowing. Lets hope it doesn't cause to much lag.
Cheers,
5
40 per mission and see how that is handled?
There are few players in each mission so it would really just be a test of my servers speed and upload limit.
For testings sake I've doubled the shipping limit to 40 per side as a test. Whether we use 40 or not is up to naval commanders and maybe for todays mission we not fill this completely but work up to it in a couple of goes.
I like the idea of having most shipping operational each mission as well to keep the campaign flowing. Lets hope it doesn't cause to much lag.
Cheers,
5
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
40 is I think a good limit and as you say we'll work up to it. Ground movement is minimal really & whenever any real ground war commences ( that's a big if ! ) most of the shipping will have achieved its objective & we can consider lowering ship & increasing ground moves if you like.
I'll leave 0300hr at 30 and see how it goes.
fingers X'd
cheers
Ikey
I'll leave 0300hr at 30 and see how it goes.
fingers X'd
cheers
Ikey
WTE_Ikey
The Chimpmeister
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The Chimpmeister
Bogan Gamer
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05:00hrs mission built with DCS 6.0.19 and hosted without any technical problems. Results back up at HQ and open for planning.
2x SM79's from a flight of 4 crashed as it appears in eventlog that they were unable to land at airfield for some reason. As a band aid fix the fuel limit for the supply point increased to 100% so any future flights will be able to orbit until mission end.
We may have a break next weekend as Ikey will be unable to plan due to RL events.
Cheers,
5
2x SM79's from a flight of 4 crashed as it appears in eventlog that they were unable to land at airfield for some reason. As a band aid fix the fuel limit for the supply point increased to 100% so any future flights will be able to orbit until mission end.
We may have a break next weekend as Ikey will be unable to plan due to RL events.
Cheers,
5
II/JG77Hawk 5
SEOW fanboy of dubious repute
SEOW fanboy of dubious repute
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