Page 26 of 30

Posted: Sat Nov 09, 2013 6:23 am
by IV/JG7_4Shades
Excellent! That's how it sounds.

Posted: Sat Nov 09, 2013 7:09 am
by II/JG77Hawk_5
Sounds good to me too. I should be awake by then. Lunchtime for me that is. :-)

Posted: Thu Nov 14, 2013 9:49 pm
by WTE_Ikey
Your thoughts on the current ship movement limit.

As I see it from my perspective the 20 limit if far too small, the campaign is now developing into the crucial preparation period for Operation Herkules & having almost 50% of axis shipping dead in the water per mission just doesnt seem right.
I'm not sure what the physical numbers we can plan per mission before we
run into tech issues . An increase will mean even more planning pressure on me but I feel this needs addressing soon.

What do you reckon?

cheers
Ikey

Posted: Fri Nov 15, 2013 12:20 am
by IV/JG7_4Shades
Personally, I think that PC computational standards have moved on since this campaign was designed. We should be able to increase the shipping movements some amount without affecting game play.

Cheers,
4S

Posted: Fri Nov 15, 2013 4:51 am
by LW/JG10_Luny
I personally don't see any problem on that.

Posted: Fri Nov 15, 2013 9:05 pm
by II/JG77Hawk_5
I'm fine with that as well. What shall we increase too?
40 per mission and see how that is handled?
There are few players in each mission so it would really just be a test of my servers speed and upload limit.

For testings sake I've doubled the shipping limit to 40 per side as a test. Whether we use 40 or not is up to naval commanders and maybe for todays mission we not fill this completely but work up to it in a couple of goes.

I like the idea of having most shipping operational each mission as well to keep the campaign flowing. Lets hope it doesn't cause to much lag.

Cheers,
5

Posted: Sat Nov 16, 2013 12:52 am
by WTE_Ikey
40 is I think a good limit and as you say we'll work up to it. Ground movement is minimal really & whenever any real ground war commences ( that's a big if ! ) most of the shipping will have achieved its objective & we can consider lowering ship & increasing ground moves if you like.

I'll leave 0300hr at 30 and see how it goes.

fingers X'd
cheers
Ikey

Posted: Sat Nov 16, 2013 2:43 pm
by LW/JG10_Luny
No mission?

Posted: Sat Nov 16, 2013 7:49 pm
by IV/JG7_4Shades
It was run, but does not seem to have been transferred to HQ yet.

Cheers,
4S

Posted: Sun Nov 17, 2013 7:15 am
by II/JG77Hawk_5
Sorry aout that. Forgot all about it during the night. 4Shades has reminded me and it is being uploaded now.

Cheers,
5

Posted: Sat Nov 23, 2013 11:42 am
by II/JG77Hawk_5
05:00hrs mission built with DCS 6.0.19 and hosted without any technical problems. Results back up at HQ and open for planning.

2x SM79's from a flight of 4 crashed as it appears in eventlog that they were unable to land at airfield for some reason. As a band aid fix the fuel limit for the supply point increased to 100% so any future flights will be able to orbit until mission end.

We may have a break next weekend as Ikey will be unable to plan due to RL events.

Cheers,
5

Posted: Fri Dec 06, 2013 3:06 am
by WTE_Ikey
Axis Plans for 0700hrs are in.

Posted: Fri Dec 13, 2013 8:15 am
by WTE_Ikey
Just a heads up, it looks like I wont have plans ready for Saturday night. Still a bit chaotic at home & only finished shift this morning, now out all day tomorrow & I don't want to rush it like I did last one & its disastrous outcome.

Posted: Fri Dec 13, 2013 8:19 am
by IV/JG7_4Shades
Take your time Ikey. Probably best if we wait until you have some thinking space, rather than have a noob like me rush in a screw up your master plan! :oops:

Posted: Fri Dec 13, 2013 9:20 am
by II/JG77Hawk_5
Not a problem.
We can hold off till you get time.

Hope all it going well.