Resistance Collapses - Sarata is Liberated!
Posted: Sun Jul 22, 2012 10:15 am
After the most intense house-to-house fighting ever seen in SEOW, the beleaguered 9th Division has collapsed and has conceded victory to the encircling Soviet forces. Very few survivors were found.
The defenders fought to the last, with bore-sighted howitzers causing heavy losses as the Soviet infantry came down towards the river. However the arrival of T-34 platoons in strength overwhelmed the defenders and resistance was annihilated. Confusion in the streets caused friendly fire losses.
Now to wrap this campaign up, let me make a few observations.
1. This campaign was primarily designed to test and debug the new indirect fire/barrage feature of HSFX6. It worked brilliantly.
2. The main effect of barraging is to decrease morale, and the feeling was that while this worked, the effect was a little exaggerated. This can be modified by increasing the Rocket_Parameters table Hits_Morale_Effect parameter for barraging weapons, thereby reducing the net morale reduction per barrage.
3. We switched to HSFX6 (release) in the last few missions. There were still too many friendly fire kills for my liking.
4. I'd like to thank all commanders who took part. Having everyone contributing ideas and plans makes for a great experience! Hawk_5 deserves special mention as 9th Division commander for bravely battling overwhelming odds to the inevitably grim conclusion.
5. Finally, this campaign has proved to me that HSFX6 and SEOW can provide spectacular and convincing ground action quite separately from air or sea operations. After all these years, I think we are in very good shape for serious campaigning.
I will make the mission files available for download for offline play.
Cheers,
4Shades
The defenders fought to the last, with bore-sighted howitzers causing heavy losses as the Soviet infantry came down towards the river. However the arrival of T-34 platoons in strength overwhelmed the defenders and resistance was annihilated. Confusion in the streets caused friendly fire losses.
Now to wrap this campaign up, let me make a few observations.
1. This campaign was primarily designed to test and debug the new indirect fire/barrage feature of HSFX6. It worked brilliantly.
2. The main effect of barraging is to decrease morale, and the feeling was that while this worked, the effect was a little exaggerated. This can be modified by increasing the Rocket_Parameters table Hits_Morale_Effect parameter for barraging weapons, thereby reducing the net morale reduction per barrage.
3. We switched to HSFX6 (release) in the last few missions. There were still too many friendly fire kills for my liking.
4. I'd like to thank all commanders who took part. Having everyone contributing ideas and plans makes for a great experience! Hawk_5 deserves special mention as 9th Division commander for bravely battling overwhelming odds to the inevitably grim conclusion.
5. Finally, this campaign has proved to me that HSFX6 and SEOW can provide spectacular and convincing ground action quite separately from air or sea operations. After all these years, I think we are in very good shape for serious campaigning.
I will make the mission files available for download for offline play.
Cheers,
4Shades