On ships
Posted: Fri Aug 23, 2013 12:59 pm
Hi all,
Shipping will play a fundamental part in the campaign so I think it is very useful for all to have a good overview of which ships are in the campaign phase1 & their capabilities. Some ships which will appear in a later phase have been included but this is certainly not a complete list (especially Allied).
The below list deals with this. The same info can be found in the costs page.
A few things:
1. All weights should be looked at with a eye at fitting this within the load/unload philosophy. Obviously, the weights for a BB were substantially larger but it is just easier to reduce/increase weights to a standard value to make sure it all adds up.
2. All tanker type ships can only carry supply (enforced).
3. All ships can move freely. There are no command/control restrictions.
4. CV, BB, BC, CL & CA type ships have command/control capability which is useful for ship redeployment (use the build-in SEOW funtionality).
5. The reference work for ship speeds, armament & carrier capacity used is: The War At Sea 1939-1945 - The offical British Naval History of the Second World War by Captain S. W. Roskill DSC, RN. The writer and his team were all active officers in the RN during the War and had unrestricted access to all Allied archives and captured Axis archives. Volume I, Appendix D, G & H deal in detail with the Navies of the British, German & Italian respectively.
6. Speeds for the warships are historical, speeds for the transports are not. The are tuned to the restrictions of space & time of the campaign.
7. The SEOW value "range" regulates how far a ship can go on a full fuel tank. It does not take into account the speed of the ship during missions. In an effort to fit this all together with the operational nature of the campaign many changes have been made to the range and fuel capacity of the ships. We'll have to see how this all works out in the campaign and adjust if necessary.
The desired effect should be that ships will not be able to just steam full speed for the full amount of missions and that they need to refuel at regular intervals. The smaller the ship, the more often they should refuel in port, or through the use of oilers.
Cheers,
Petr
UPDATE
V2 is below. Some considerations:
1. Some fine tuning on ship ranges, usually increased.
2. Fuel capacity is on the whole reduced. The main reason is to fit it more with the supply capacities and so on. Especially inshore ships would otherwise be totally cost un-effective.
3. The Shuka does not have a surfaced entry in the ship.ini and as such could not be limited to 18km/h which would give problems. Therefore, all Axis subs are now the TypeVII/C.
4. Included are the numbers of each gun and engagement ranges per ship to allow you to make informed decisions on which odds seem acceptable and which not. Have fun!
It's not really all that well readable so here's the link to the xls version: https://dl.dropboxusercontent.com/u/636 ... nfov1.xlsx
OLD VERSION - FOR COMPARRISON ONLY
Shipping will play a fundamental part in the campaign so I think it is very useful for all to have a good overview of which ships are in the campaign phase1 & their capabilities. Some ships which will appear in a later phase have been included but this is certainly not a complete list (especially Allied).
The below list deals with this. The same info can be found in the costs page.
A few things:
1. All weights should be looked at with a eye at fitting this within the load/unload philosophy. Obviously, the weights for a BB were substantially larger but it is just easier to reduce/increase weights to a standard value to make sure it all adds up.
2. All tanker type ships can only carry supply (enforced).
3. All ships can move freely. There are no command/control restrictions.
4. CV, BB, BC, CL & CA type ships have command/control capability which is useful for ship redeployment (use the build-in SEOW funtionality).
5. The reference work for ship speeds, armament & carrier capacity used is: The War At Sea 1939-1945 - The offical British Naval History of the Second World War by Captain S. W. Roskill DSC, RN. The writer and his team were all active officers in the RN during the War and had unrestricted access to all Allied archives and captured Axis archives. Volume I, Appendix D, G & H deal in detail with the Navies of the British, German & Italian respectively.
6. Speeds for the warships are historical, speeds for the transports are not. The are tuned to the restrictions of space & time of the campaign.
7. The SEOW value "range" regulates how far a ship can go on a full fuel tank. It does not take into account the speed of the ship during missions. In an effort to fit this all together with the operational nature of the campaign many changes have been made to the range and fuel capacity of the ships. We'll have to see how this all works out in the campaign and adjust if necessary.
The desired effect should be that ships will not be able to just steam full speed for the full amount of missions and that they need to refuel at regular intervals. The smaller the ship, the more often they should refuel in port, or through the use of oilers.
Cheers,
Petr
UPDATE
V2 is below. Some considerations:
1. Some fine tuning on ship ranges, usually increased.
2. Fuel capacity is on the whole reduced. The main reason is to fit it more with the supply capacities and so on. Especially inshore ships would otherwise be totally cost un-effective.
3. The Shuka does not have a surfaced entry in the ship.ini and as such could not be limited to 18km/h which would give problems. Therefore, all Axis subs are now the TypeVII/C.
4. Included are the numbers of each gun and engagement ranges per ship to allow you to make informed decisions on which odds seem acceptable and which not. Have fun!
It's not really all that well readable so here's the link to the xls version: https://dl.dropboxusercontent.com/u/636 ... nfov1.xlsx
OLD VERSION - FOR COMPARRISON ONLY