My aditional comment on planeset:
Axis:
If we will skip night missions then we should reduce number of heavy fighters to:
4x Bf-110F2 (no bombs, yes 2x20mm gunpod gondola)
8x Ju88C6
12x Bf-110E-1
If we will play night missions then numbers of heavy fighters looks ok
add 8x Bf-109F5, only for recon, with photo capacity increase to 7 pictures
add He-111Z for towing gliders, and use maybe some number of He-111H for towing also if humans wont to do this, as He-111Z can be flown only by AI, like Me-323 or Me-321
add G-11 small glider if neccesary as german DFS-230, also not able to be flown by humans only AI
Allied:
If we will skip night missions then we should reduce number of heavy fighters to:
8x Beaufighter MK.I
8x Blenheim Mk.IVF (20mm gun)
If we will play night missions then numbers of heavy fighters looks ok
We should avoid using SpitVc(4), bigger number of HurriBomberIIc is there as replacment for Spitfire Vc 4x20mm cannons.
add 6x Spitfire Mk.Vb Merlin46 as recon only fighter, photo capacity increase to 7 pictures
Regarding test with Gliders:
All airplanes are able to tow gliders (Me-321 or G-11), but good ones for towing are Me-323, He-111Z, He-111H and Bf-110s, they will not coase Yo-Yo oscilations, and air crash of tower and glider, like Ju87, Ju52, SM75, SM79, Br20, CantZ 1007 and Ju88s will do in most cases (from airstart or take off). Fighters should not tow gliders although some of them do good job (Re2000 and Bf-109s).
He-111H or Bf-110 are best if we wont humans to have ability to tow gliders, Me-323 and He-111Z are only AI not able to be flow by humans in HSFX7.
Things to take care if human is towing glider is:
keep speed around 300kmh and dont do to sharp turns, if line is streched abow 40m it will brake.
I didnt found any key that realises glider (i tryed: attach/detach, jetteson stores, dump fuel, airbrake, wing fold and so on), so thing what i would do to realise glider is, 5-10km infront airbase or place i wont glider to land, at 500m altitude i would dive hard in same direction and glider would go up line would broke. Glider would then continue on that heading and fined place to land.
AI airplanes are doing this also good, but air planer has to plan them cearfuly (dont know how seow MP works with gliders).
In FMB AI towing airplane is relising glider on waypoint before landing waypoint. When glider is relised he will try to land at closest base or place neer base in hes direction of heading from point of relise. Waypoints needs to be planed veary cearfule with not so big turns or changes in speed, and that realise waypoint should be 5-10km from place you wont glider to land, waypoint before realise waypoint will determen gliders heading.
So if i have 8 waypoints for towing airplane, 8th one is landing for towing airplane (can be whereever, dosent have to be on base glider is landing next to), 7th waypoint will be realise of glider, 6th waypoint with 7th should be used to determen heading of glider. Link for test mission HSFX 7.01 expert on:
http://www.fileconvoy.com/dfl.php?id=ga ... d71976232b
And aditional problem with gliders/towing airplane is they have to be 1 in flight not more, if they are more then 1 they coase lot of problems flying in formation and making turns, usealy ending in crashes of gliders in gliders or in towing airplanes, and connecting two gliders to one airplane in some cases on air starts. And if they start from ground you can only have 1 towing airplane and 1 glider, no other airplanes on same runway at same time.