Scenario 2: Zhitomir Mod Development
Posted: Sun Mar 09, 2014 4:41 am
We have decided on Zhitomir as the next scenario in the campaign series. This thread is for discussions on the Mod to use. We need a new Mod because we are now using HSFX7, so the prior technics.ini and rocket.ini files are no longer compatible.
The Korosten Mod included the following items:
1. technics.ini modified for snow conditions and typical steppe gunnery
2. rocket.ini
3. some panzer object skins
4. AM radio packs
I think we need to reproduce this set for Zhitomir. Regarding the object types to be used in Zhitomir, I would suggest that we use identical objects as in Korosten, i.e. the same types of aircraft, armour, infantry etc.
Any volunteers for assisting with the Zhitomir mod pack?
Cheers,
4S
The Korosten Mod included the following items:
1. technics.ini modified for snow conditions and typical steppe gunnery
2. rocket.ini
3. some panzer object skins
4. AM radio packs
I think we need to reproduce this set for Zhitomir. Regarding the object types to be used in Zhitomir, I would suggest that we use identical objects as in Korosten, i.e. the same types of aircraft, armour, infantry etc.
Any volunteers for assisting with the Zhitomir mod pack?
Cheers,
4S