Some bug fixes and info
Posted: Thu Mar 24, 2016 4:44 am
1. Missing Briefings
Scannon rightly pointed out the missing Local Orders for many unoccupied slots, so when you TeamSwitch into those slots you cannot read local orders any more.
I think this is now fixed. I had to write a little script to re-load the briefings every time someone switches to a previously unoccupied slot. We will test this during our missions this weekend.
2. Towing artillery
AT guns (PaK40 and Zis-3) plus the 61K flak gun can be towed in missions. I tested this and it works already in SEOW. To tow a crewed gun, do the following:
(a) Back a truck or a half-track up to within a metre or two of the rear of the gun. The gun crew can also "push" to re-position the gun.
(b) Get the gun crew to disembark. You cannot tow a manned gun.
(c) The gun crew and/or the vehicle driver can use the command menu (mousewheel) to select "hitch". The gun hitches with a neat animation.
(d) Order the gun crew to get into the vehicle.
(e) Order the vehicle to drive to the next gun deployment location. The gun appears as a towed object behind the vehicle.
(f) When ready, the driver can "unhitch".
(g) Order the gun crew to disembark the vehicle and man the gun again. Get the vehicle out of harm's way. Ready for action!
Notes: Tanks and jeeps/kubelwagens cannot tow anything. Guns must have wheels to be towable. Mortars and MGs are not towable.
Cheers,
4S
Scannon rightly pointed out the missing Local Orders for many unoccupied slots, so when you TeamSwitch into those slots you cannot read local orders any more.
I think this is now fixed. I had to write a little script to re-load the briefings every time someone switches to a previously unoccupied slot. We will test this during our missions this weekend.
2. Towing artillery
AT guns (PaK40 and Zis-3) plus the 61K flak gun can be towed in missions. I tested this and it works already in SEOW. To tow a crewed gun, do the following:
(a) Back a truck or a half-track up to within a metre or two of the rear of the gun. The gun crew can also "push" to re-position the gun.
(b) Get the gun crew to disembark. You cannot tow a manned gun.
(c) The gun crew and/or the vehicle driver can use the command menu (mousewheel) to select "hitch". The gun hitches with a neat animation.
(d) Order the gun crew to get into the vehicle.
(e) Order the vehicle to drive to the next gun deployment location. The gun appears as a towed object behind the vehicle.
(f) When ready, the driver can "unhitch".
(g) Order the gun crew to disembark the vehicle and man the gun again. Get the vehicle out of harm's way. Ready for action!
Notes: Tanks and jeeps/kubelwagens cannot tow anything. Guns must have wheels to be towable. Mortars and MGs are not towable.
Cheers,
4S