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SEOW is very flexible and allows you to design and build your campaigns to high degrees of historical accuracy. One of the most immersive features is the Order of Battle naming system. In SEOW you can name your navies and armies however you like, so if you want to run a Chindit campaign on the Imphal map with all the right units present on the ground, you can. Here's how.
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La table Navy_Units de la base de données contient la description par défaut qui peut être éditée au besoin:
 
 
== Naval Names ==
 
 
 
The SEOW database has a table called Navy_Units which contains textual and national descriptions for the Navies to be used. Here is the default listing:
 
  
 
  Nation          Navy Designation  Alignment    Country_ID
 
  Nation          Navy Designation  Alignment    Country_ID
Ligne 24 : Ligne 20 :
 
  Slovakia Kriegsmarine_Sk   Axis             sk
 
  Slovakia Kriegsmarine_Sk   Axis             sk
  
You can edit the "Navy Designation" fields to the names you like, keep the names around 30 characters or less in length. You can even add new nations to the list (but you will probably have to add icons to the MP for the new nation so that the map display works properly.
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Vous pouvez modifier tous les champs et créer de nouvelles nations, mais dans ce cas il vous faudra aussi créer de nouveaux icônes pour un affichage correct de la carte.
 
 
 
 
== Army Names ==
 
 
 
The SEOW model for Army orders of battle is more flexible. For the ground war you can specify the organizational names to be used on both sides at what we call the "divisional" level, more accurately the regimental or battalion level. All these names are kept in the Army_Units table - there is a large set of default units, but you can edit this table as you see fit. Here are a few records from the table:
 
 
 
 
 
Country    Division_Name      Division_Type  Alignment  Country_ID  Campaign_Sector
 
Japan     1_Ichiseki_SNLF     T            Axis        ja   Midway
 
Japan     23_Ninoseki_Marine     V            Axis        ja   Midway
 
Australia  6_Infantry             V            Allied      gb   Cyrenaica
 
Australia  1_Armoured             T            Allied      gb   Australia
 
Australia  6_Independent     T            Allied      gb   New Guinea
 
Australia  7_Infantry             T            Allied      gb   New Guinea
 
Australia  8_Infantry             V            Allied      gb   Singapore
 
Britain    7_Armoured             T            Allied      gb   Normandy
 
Britain    50_Northumberland     T            Allied      gb   Normandy
 
Germany    46_Infanterie     V            Axis        null   Crimea
 
 
 
 
 
The Division_Name field can be long, but try not to make it too long as you will encounter difficulties in on-screen display and maybe even in statistics counting. Less than 30 characters is usually a good rule of thumb. The Division_Type field tells SEOW what kinds of units belong in the division; the allowed types are "A" (artillery+flak), "T" (armour), "V" (infantry/vehicles), "E" (engineers). When initializing a template, SEOW will read the list of army divisions for the sector of interest, and then allocate each object type to the first corresponding division name. For example, if we were using the divisions lsit above to initialize a New Guinea campaign, the first Allied armoured unit would be allocated to a platoon of the Australian "6 Independent" division. Any underscores used in division names will be replaced by blanks in MP display. Note the Country_ID for Germany is "null", i.e. the 4 text characters n, u, l and l.
 
 
 
Each division in the Army_Units table expands to 64 platoons using a standard SEOW 4x4x4 rule. For example, the "1 Ichiseki Special Naval Landing Force" can contain at most 64 armoured platoons. These will look like "'''m'''/1 Ichiseki SNLF Co. '''n''', Plt. '''p'''", where m,n,p each can take the values 1,2,3,4. You can add as many divisions as you like, but having more than you need is inefficient.  
 
  
'''DCS Initialization Error: Insufficient Platoons'''
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Sometimes you may see this error when initializing a heavy template. Basically this means
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Traduction initiale : [[User:PA-Dore|PA-Dore]]  2008, mises à  jour [[User:PA-Dore|PA-Dore]] 2010 - 2014
that the DCS is trying to allocate more platoons than your list of division names can cope with. For example, If your template includes 430 Axis flak/artillery platoons, you will need at least 430/64 + 1 = 8 different Axis "A" type division names in the Army_Units table for that Sector. It is your responsibility to ensure that there are sufficient names for the template you are using. Often this information is included in ruleset documentation.
 

Version actuelle datée du 24 avril 2014 à 15:49

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La table Navy_Units de la base de données contient la description par défaut qui peut être éditée au besoin:

Nation          Navy Designation   Alignment    Country_ID
Australia	RAN	           Allied	    gb
Britain	        RN	           Allied	    gb
France	        FNF	           Allied	    fr
Germany	        Kriegsmarine	   Axis	            null
Russia	        VfSSSR	           Allied	    ru
Finland	        FM	           Axis	            fi
USA	        USN	           Allied	    us
Japan	        IJN	           Axis	            ja
Netherlands	KM	           Allied	    du
Italy	        RM	           Axis	            it
New Zealand	RNZN	           Allied	    rz
Poland	        PMW	           Allied	    pl
Romania	        Kriegsmarine_Ro	   Axis	            ro
Hungary	        Kriegsmarine_Hu	   Axis	            hu
Slovakia	Kriegsmarine_Sk	   Axis	            sk

Vous pouvez modifier tous les champs et créer de nouvelles nations, mais dans ce cas il vous faudra aussi créer de nouveaux icônes pour un affichage correct de la carte.


Traduction initiale : PA-Dore 2008, mises à jour PA-Dore 2010 - 2014