Utilisation des skins : Différence entre versions

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(New page: Here is how to do it. 1.Create a template with paintschemes (skins) defined for the first aircraft of each flight. SEOW will only take notice of the first skin in each flight. Some of Wa...)
 
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Here is how to do it.  
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Comment utiliser des skins personnalisés de campagne.  
  
1.Create a template with paintschemes (skins) defined for the first aircraft of each flight. SEOW will only take notice of the first skin in each flight. Some of Warg's reference templates include skins, e.g. "LendLease'43" and "HollowLegions II". SEOW takes no notice of aircraft numbering directives.  
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1.Créez votre template de campagne en attribuant un skin au premier avion de chaque vol, c'est suffisant.  
2.Open your SEDCS and ensure that the "Use Aircraft Paintschemes (skins)" option is checked. This option is under the "Flight Modes" tab in SEDCS3 and under the "In-Game Environment" tab in SEDCS2.  
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2.Ouvrez votre console SEDCS et activez l'option "Use Aircraft Paintschemes", dans l'onglet "Flight Modes".  
3.Initialize your campaign as normal.  
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3.Initialisez votre campagne.  
Done! Now, inside the MP, all aircraft units will have their skin description added to the mouseover tooltip. Each aircraft flight will have its skin applied to all active planes in each mission. Consistent with high-alert battle conditions, flight skins cannot be changed mid-campaign.  
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C'est tout! Maintenant, quand vous programmerez un vol, vous aurez accès à un nouveau menu vous permettant de choisir le skin de campagne ou non. Tous les appareils de l'escadrille auront ce skin, mais si un pilote humain choisit un de ces appareils, le choix pourra être modifié dans IL2.  
  
Reinforcement Skins  
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Skins des renforts.
All new flights commissioned from the reinforcement pool may have their skins assigned at commissioning time, using a new pull-down menu that appears in the MP "Reinforcements: Request New Unit" tool.  
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De même lors de l'entrée d'appareils de renfort, vous aurez la possibilité du choix du skin, menus "Reinforcements: Request New Unit".  
  
Skin Convention  
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Convention pour les Skins
 
By convention, SEOW assumes that any skin name starting with "$" is a numbered skin, i.e. numbering will disabled for AI-controlled aircraft in the flight, and human pilots will also have to turn numbering off. SEOW will provide text advising of this in the mission brief for each affected flight.  
 
By convention, SEOW assumes that any skin name starting with "$" is a numbered skin, i.e. numbering will disabled for AI-controlled aircraft in the flight, and human pilots will also have to turn numbering off. SEOW will provide text advising of this in the mission brief for each affected flight.  
  
 
This is a great feature for cases where you are using aircraft types as surrogates for non-supported types, e.g. using the H8K Emily as a surrogate for a Sunderland. Just change the paintscheme to a blue and white skin, assign it to a RAF squadron and you have a believable Sunderland for your campaign!
 
This is a great feature for cases where you are using aircraft types as surrogates for non-supported types, e.g. using the H8K Emily as a surrogate for a Sunderland. Just change the paintscheme to a blue and white skin, assign it to a RAF squadron and you have a believable Sunderland for your campaign!

Version du 24 octobre 2009 à 01:13

Comment utiliser des skins personnalisés de campagne.

1.Créez votre template de campagne en attribuant un skin au premier avion de chaque vol, c'est suffisant. 2.Ouvrez votre console SEDCS et activez l'option "Use Aircraft Paintschemes", dans l'onglet "Flight Modes". 3.Initialisez votre campagne. C'est tout! Maintenant, quand vous programmerez un vol, vous aurez accès à un nouveau menu vous permettant de choisir le skin de campagne ou non. Tous les appareils de l'escadrille auront ce skin, mais si un pilote humain choisit un de ces appareils, le choix pourra être modifié dans IL2.

Skins des renforts. De même lors de l'entrée d'appareils de renfort, vous aurez la possibilité du choix du skin, menus "Reinforcements: Request New Unit".

Convention pour les Skins By convention, SEOW assumes that any skin name starting with "$" is a numbered skin, i.e. numbering will disabled for AI-controlled aircraft in the flight, and human pilots will also have to turn numbering off. SEOW will provide text advising of this in the mission brief for each affected flight.

This is a great feature for cases where you are using aircraft types as surrogates for non-supported types, e.g. using the H8K Emily as a surrogate for a Sunderland. Just change the paintscheme to a blue and white skin, assign it to a RAF squadron and you have a believable Sunderland for your campaign!