Ajouts de forces à partir d'un gabarit

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Créer des gabarits pour SEOW est facile à partir du FMB d'IL2. Vous pouvez également mixer différents gabarits en utilisant la fonction Template Merger Tool du Mission Planner, et donc, plusieurs personnes peuvent concevoir les différentes parties du gabarit final, par exemple chacun des 2 camps. Il suffit de répéter éventuellement l'opération de mixage des gabarits pour obtenir le gabarit final.

Cependant, vous souhaitez peut-être initialiser votre campagne par étapes et avoir un meilleur contrôle du nom des unités sol affectées? Ou bien vouloir ajouter des forces supplémentaires alors que votre campagne est déjà en cours? Il suffit pour cela d'utiliser l'outil Add Force de la console DCS. En voici la méthode:


Où se trouve l'outil Add Force?

Déroulez le menu Tools de la console DCS (voir image ci-dessous)

Erreur lors de la création de la miniature : Impossible d'enregistrer la vignette sur la destination

Quand peut-on utiliser cet outil?

L'outil Add Force peut être utilisé à chacune des étapes suivantes de la campagne: Initialisée, Analysée, Avance horaire. Si besoin l'outil peut être utilisé plusieurs fois pour ajouter des forces provenant de plusieurs gabarits différents.


Comment fonctionne l'outil Add Force?

Le but de cet outil Add Force est de permettre à l'administrateur de campagne d'ajouter rapidement des forces dans une campagne existante à partir d'un nouveau gabarit additionnel. Cette opération Add Force action is essentially like a campaign initialization action, except that weather data and infrastructure like airbases, industrial facilities etc are not initialized during an Add Force action as they would be during an initialize action.

When you select Add New Forces from Template File, you will be asked for the standard DCS Authorization Password. Once you enter this, you will be prompted to select a template (*.mis) file to add to the OOB. Once you have selected your chosen template file the DCS will check that the template file is based on the same map as the current SEOW campaign. If this check is passed, a screen appears similar to the following:

Erreur lors de la création de la miniature : Impossible d'enregistrer la vignette sur la destination

The image above shows the various elements of the Add Forces selection screen:

Template File: The pathname of the selected template file whose contents will be added to the campaign OOB.

Map Validity: A brief statement of the base map of the template file.

Object Statistics: A summary of the different kinds of combat objects in the chosen template file, and their alignments.

Available Allied and Axis Army Unit Names One of the key difficulties in handling templates in SEOW has been in specifying which ground units will take on which of the names available in the Army_Units table. In this section the DCS displays all available names (i.e. those not already used in the existing campaign OOB), together with the associated country, organizational level, unit type and maximum number of units available for each name. The administrator can place the available names in order using the up/down arrows and then hit OK to allow the DCS to read the template file and add all the objects in the file as named/commissioned units to the campaign OOB.

In the image above, we see that the template file contains only Allied ground objects (so the Axis pane is greyed out). The total number of ground objects in the template is 3, so any one of the Allied army unit names would be sufficient to name all objects (since they all cater for up to 64 units). Two names have been checked: "35 Mech Engineer Regiment" and "1707 AA Regiment". Because "35 Mech Engineer Regiment" is highest in the list, it will be used first by DCS to allocate unit names. If no names were checked, DCS would start at the top of the list ("111 Guards Artillery Regiment") and work its way down from there.

Coordinate Offsets: These number boxes allow the administrator to select values to add to the (x,y) coordinates of all ground objects in the template file. This is really convenient if you have a common formation in a template file, e.g. a rifle company in movement configuration. You can add forces from the same template file many times in different locations (using different offsets) under different unit names. An instant army, properly named!

Things to Note

Army_Units Table and Name Exclusion

Only names that are defined in the Army_Units table will be available for selection in the Add Forces tool. Any name that is already used at least once in the current campaign mission will be excluded from the available army unit names list.

Multi-Purpose Names

Previously, Army_Units names were called Divisions and were allocated a single-letter code (A,E,T,V) to indicate artillery, engineer, armour and vehicle/infantry classification. There is now an additional code "all" which shows that the name can accept ground units of any class (except rail which are named separately). Army unit names designated with the "all" code are referred to as multi-purpose names. This is explained in detail in Ground Unit Types.

Overlapping Units

If you add forces from the same template several times with zero coordinate offsets, the DCS will copy all the new units into the database at identical locations. That is, you may get repeated units (with different names) placed at identical locations. It is the administrator's responsibility to avoid this problem.

Rolling Stock and Shipping

These units have fixed naming conventions in SEOW. The Add Forces tool will automatically allocate unused names to new train and ship units, up to a limit of 100 trains and 100 ships per campaign.

Aircraft

Because template files contain explicit flight designations, the Add Forces tool does not allocate names to new flights. Instead it will check for conflicts of the new flights with existing flights in the OOB. If conflicts are found the Add Forces tool will abort.

No Control Calculations

The Add Forces tool will not perform any adjustments of control after adding new forces to the campaign. That means you cannot just take control of an unoccupied train station simply by adding a controlling force in the vicinity, etc. Flights are added to airbases uncritically using information in the template file, regardless of the airbase controlling nation (if any). You may end up with a new flight at a neutral or enemy airbase!!!