Environnement de mission Iron Front

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(en cours de traduction)


meta-SEOW crée des missions qui peuvent être jouées dans Iron Front, ou plus précisément dans le mode Iron Front d'ArmA 2 (IFA2). This is a first-person WW2 army combat simulator set on the Eastern Front and on the Western Front in late 1943 onwards. IFA2 is highly configurable and scriptable, so when building the campaign missions meta-SEOW can optionally establish a range of IFA2 modules and in-mission content that builds the environment for the combat action. This page describes some of this content and how it may be enabled/disabled.

Script meta-SEOW de construction de mission Mission Builder Script

Missions are built using the MM-BuildMission.php script in the Mission Planner Scripts folder. This script is managed and executed by the MM-Engine.php script, but it has some internal variables that can be tweaked to suit your tastes. These are near the top of the file and can be altered using a text editor. Each of the following sections describes a mission feature.

Haut commandement et Colonels HighCommand and Colonels

The HighCommand module can be used in IFA2 to provide players with the ability to control all friendly units in the mission. The HighCommand slot allows the commanders to issue waypoints, change behaviours and other characteristics of each unit. meta-SEOW inserts HighCommand directives in all missions by default. However the $COLONELS parameter (true or false) can be used to enable the inclusion of a specific high-ranking soldier on each side that is separate to the combat units. The "colonel", which may appear as a lower rank, e.g. captain, will spawn with zero ammunition in a location near a friendly unit. It is recommended that a human player takes the Colonel slot to provide leadership to all friendly forces in the mission. Because the Colonel is defenceless, players should provide protection! The default value is:

$COLONELS = true;

Civils

This is a war zone and civilians may be present! The $REFUGEES parameter (true or false) governs whether meta-SEOW will autogenerate refugee camps in random locations on the map. Civilians will not be placed in urban centres or farmhouses, instead they will appear dotted around the countryside. This simulates them leaving likely combat areas for safety and then setting up small groups or even camps. The maximum number of refugee groups is governed by the $MAX_REFUGEE_GROUPS parameter (a whole number greater than or equal to zero). If the $CAMPS parameter (true or false) is set to true, each refugee group has a chance that camp site object may be placed with it, e.g. blankets, campfire, bags etc.

Camp de réfugiés dans la forêt. Notez le personnage habillé en noir sur la gauche.

The default values are:

$REFUGEES = true;
$MAX_REFUGEE_GROUPS = 5;
$CAMPS = true;

Animaux domestiques et sauvages

Again, with such turmoil in the countryside there may be various wildlife and domesticated animals wandering around. The $ANIMALS parameter (true or false) determines whether animals are placed randomly on the map. The $MAX_ANIMALS parameter (a whole number greater than or equal to zero) sets the maximum number of animals that will be generated randomly and placed in the mission. The animals that may appear are chosen at random from the following list:

Hen,Dog,Wild Boar,Goat,Cow,Rabbit,Rooster,Sheep

Vache et mouton - Approvisionnement de qualité pour vos troupes.

The default values are:

$ANIMALS = true;
$MAX_ANIMALS = 30;

Fortifications

Combat units may cause fortifications to be placed around/near them, e.g. sandbags, trenches/ditches, bunkers, barbed wire. The $FORTIFICATIONS parameter (true or false) determines whether such fortifications are placed in the mission. The $FORTIFICATION_RATE parameter (a whole number greater than or equal to zero and less than 100) can be used to reduce the number of fortifications placed. The default values are:

$FORTIFICATIONS = true;
$FORTIFICATION_RATE = 35;

Largages de ravitaillement

SEOW supports the management of supply drops, i.e. places where food/ammunition/etc are dropped on the ground for use by nearby units. In meta-SEOW these locations can be represented in the mission by collections of ammunition and weaponry at the appropriate locations. The $SUPPLYDROPS parameter (true or false) determines whether such stores of supplyies are placed on the map. Soldiers of either side may use these supplies if they find them. The default value is:

$SUPPLYDROPS = true;

Barrages d'Artillerie

SEOW supports indirect fire artillery barrages, i.e. heavy guns and howitzers that are targeted at specific map coordinates, often at very long range. In meta-SEOW the $BARRAGES parameter (true or false) determines whether the IFA2 mission will be written with scripting that simulates the number and calibre of artillery pieces that are firing into the mission area, and the exact target location and shell dispersal pattern. The net effect will be incoming shell noises and explosions appearing at the target areas - these can be very deadly to soft targets in IFA2.

Des munitions d'un gros calibre d'un barrage d'artillerie explosent à l'orée du village.

The default value is:

$BARRAGES = true;

Épaves

As the mission follows mission throughout the campaign, the number of destroyed vehicles in any map may mount up. meta-SEOW keeps track of the types and locations of all such wrecks and may optionally place wreck objects in the associated locations in the following missions. The wreckage placement is governed by the $WRECKS parameter (true or false). If this parameter is true, all prior wrecks will be placed in the next mission. This will give the impression of an evolving and persistent battlefield, which is what we are all about.

Épaves dans la steppe - camion Studebaker et char Tigre.

The default value is:

$WRECKS = true;

Comprendre l'environnement de mission Mission Environment

In the text above the various features that may be configured have been described. In this section we list a few notes on how the players can interact with the various in-mission features and potentially affect the wider SEOW campaign.

Module IA avancé Advanced AI Module

This ArmA2 module is automatically emplaced in all meta-SEOW IFA2 missions.

Animaux domestiques et sauvages

Some animals are excellent sources of food. If you kill such an animal, you will be recorded as having performed a successful forage action which may result in increased supply for your unit and potentially increased morale. Dogs taste bad, and you wouldn't want to kill your best friend anyway, would you?

Zone de Barrage

If you find yourself near a barrage zone without armoured cover you may want to consider running away as fast as you can. Lying down or hiding is not recommended. Large-calibre shells will easily destroy houses and knock trees over, etc.

Briefings

The briefing Notes readable by players in the mission are generated from the campaign information displayed/managed in the Mission Planner. There are three levels of Notes: Strategic Context, Sector Objectives, and Local Orders. The first two are constructed directly from the Campaign Objectives in the Mission Planner and refer directly to the broader SEOW campaign. Local Orders can be set/updated for each mission in each meta-map by using the meta-SEOW tool in the Mission Planner.

Civils

Civilians are to be protected by both sides. Do not kill civilians! Killing civilians, classed as an atrocity, will result in a severe morale reduction for the aggressive unit, especially if a priest is killed!

Fortifications

These objects are generated randomly every mission and fortification damage is not carried forward.

Module Haut Commandement HighCommand Module

This ArmA2 module is automatically emplaced in all meta-SEOW IFA2 missions and correctly synchronized to all unit/group leaders.

Module Effets Explosions Improved Explosions Effects Module

This ArmA2 module is automatically emplaced in all meta-SEOW IFA2 missions.

Position des unités Locations

The location of each SEOW unit will be calculated as the average location of all surviving members of the unit at the end of the IFA2 mission.

Moral

The unit courage/cowardice level in the mission is linked to the SEOW unit morale displayed in the unit icon tooltip in the Mission Planner.

Résurrection Respawn

The ArmA2 respawn = "SIDE" option is employed. This means that killed players may respawn into an AI unit on the friendly side, or a seagull. Team switch is also available to any AI controlled playable units at any time. The current implementation of Team Switch seems to render an AI soldier inoperative after a human has switched away from it.

Compétence Skill

Unit skill in the mission is linked to the SEOW unit skill displayed in the unit icon tooltip in the Mission Planner.

Ravitaillement Supply

Unit supply in the mission is linked to the SEOW unit supply displayed in the unit icon tooltip in the Mission Planner.

Largages de ravitaillement Supply Drops

These groups of objects are easy to miss in the long grass of the countryside.

Module de reddition Surrendering Module

This ArmA2 module is automatically emplaced in all meta-SEOW IFA2 missions.

Météo

The weather conditions in the mission are linked to the current SEOW campaign weather, wind and lighting state displayed in the Mission Planner.