Unités navales
SEOW est d'une utlisation très souple et vous autorise à bâtir vos campagnes avec toutes les références historiques si vous le souhaitez, en particulier en ce qui concerne les noms d'unités.
La table Navy_Units de la base de données contient la description par défaut qui peut être éditée au besoin:
Nation Navy Designation Alignment Country_ID Australia RAN Allied gb Britain RN Allied gb France FNF Allied fr Germany Kriegsmarine Axis null Russia VfSSSR Allied ru Finland FM Axis fi USA USN Allied us Japan IJN Axis ja Netherlands KM Allied du Italy RM Axis it New Zealand RNZN Allied rz Poland PMW Allied pl Romania Kriegsmarine_Ro Axis ro Hungary Kriegsmarine_Hu Axis hu Slovakia Kriegsmarine_Sk Axis sk
Vous pouvez modifier tous les champs et créer de nouvelles nations, mais dans ce cas il vous faudra aussi créer de nouveaux icônes pour un affichage correct de la carte.
Nom des unités terrestres
La table Army_Units de la base de données contient la description par défaut qui peut être éditée au besoin:
Country Division_Name Division_Type Alignment Country_ID Campaign_Sector Japan 1_Ichiseki_SNLF T Axis ja Midway Japan 23_Ninoseki_Marine V Axis ja Midway Australia 6_Infantry V Allied gb Cyrenaica Australia 1_Armoured T Allied gb Australia Australia 6_Independent T Allied gb New Guinea Australia 7_Infantry T Allied gb New Guinea Australia 8_Infantry V Allied gb Singapore Britain 7_Armoured T Allied gb Normandy Britain 50_Northumberland T Allied gb Normandy Germany 46_Infanterie V Axis null Crimea
Choisissez des noms assez courts pour permettre une bonne visibilité en ligne dans le MP.
"A" (artillery+flak), "T" (armour), "V" (infantry/vehicles), "E" (engineers). When initializing a template, SEOW will read the list of army divisions for the sector of interest, and then allocate each object type to the first corresponding division name. For example, if we were using the divisions lsit above to initialize a New Guinea campaign, the first Allied armoured unit would be allocated to a platoon of the Australian "6 Independent" division. Any underscores used in division names will be replaced by blanks in MP display. Note the Country_ID for Germany is "null", i.e. the 4 text characters n, u, l and l.
Each division in the Army_Units table expands to 64 platoons using a standard SEOW 4x4x4 rule. For example, the "1 Ichiseki Special Naval Landing Force" can contain at most 64 armoured platoons. These will look like "m/1 Ichiseki SNLF Co. n, Plt. p", where m,n,p each can take the values 1,2,3,4. You can add as many divisions as you like, but having more than you need is inefficient.
DCS Initialization Error: Insufficient Platoons Sometimes you may see this error when initializing a heavy template. Basically this means that the DCS is trying to allocate more platoons than your list of division names can cope with. For example, If your template includes 430 Axis flak/artillery platoons, you will need at least 430/64 + 1 = 8 different Axis "A" type division names in the Army_Units table for that Sector. It is your responsibility to ensure that there are sufficient names for the template you are using. Often this information is included in ruleset documentation.