Differenze tra le versioni di "Tips and Tricks"

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''' Functions "Reject latest way-point" or "Reject All Way-points"'''
 
''' Functions "Reject latest way-point" or "Reject All Way-points"'''
  
These options work badly if you leave your mouse on the map zone. Put the mouse pointer on the neutral zone (to the left of the map).
+
These options work badly (in IE, fine in Firefox with IETab) if you leave your mouse on the map zone. Put the mouse pointer on the neutral zone (to the left of the map).
 +
 
  
 
'''Automatic escorts'''
 
'''Automatic escorts'''
  
For a quick programming of plane missions, think : Automatic escorts ! Their way-points will be instantly drawn.
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For a quick programming of plane missions, think : Automatic escorts ! Their waypoints will be instantly drawn.
  
'''Saves and Mainenances'''
 
  
It is strongly recommended to perform a save of database just before downloading a mission and just after.  
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'''Saves and Maintenance'''
An incident during communications between the console DCS and the SQL server could makes big coherence problems in your database.
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It is strongly recommended to perform a save of the database just before downloading a mission (Build) and just after (Analyze) if your DCS and database are located on separate machines over the internet.  
 +
A dropout of communications between the console DCS and the MySQL server could make big coherence problems in your campaign database.
  
  
 
'''Reinforcement Missions :'''
 
'''Reinforcement Missions :'''
  
If this option was not disabled in DCS, these can be used by the human pilots. The planes of reinforcement have normally one only way-point up to their destination, but the human pilots will be able to change this mission plan. An another way to do it is to program these planes by a "off-map" mission. In this case, they will stay on the reinforcement point until human pilots take them.  
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If this option was not disabled in DCS, these can be used by human pilots. The reinforcement aircraft normally have only one waypoint to their destination, but human pilots will be able to change this mission plan en route as they see fit. Another way to do it is to commission these planes at an "off-map" destination. In this case, they will stay on the reinforcement point until human pilots task them. It is a good means to reserve planes without mobilizing them (if they are not piloted by a human).
It is A good means to do a planes reserve without mobilizing them (if they are not piloted by an human).
 
 
 
  
'''Basic supply'''
 
  
SEOW can cancel some plane missions through lack of fuels on the air base (enemy's actions or unpredictable mechanical breakdown) if option in the DCS was checked. To provide with fresh supplies a air base fastly, the best means is to program a theft of '''"transfer"''' of 4 charged apparatuses of transport by carburizing.
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'''Airbase Supply'''
This method is more efficient than a theft of '''"supply"''' which mobilizes only one plane. This method is quicker than by a truck transport.
 
  
 +
SEOW can cancel some aircraft missions through lack of fuel on the air base (other than through enemy action or unpredictable mechanical breakdown) if the supply option in the DCS was checked. To provide an airbase with fresh supplies quickly, the best means is to order a '''"transfer"''' of supply by multiple transport aircraft.
 +
This method is more efficient than a transfer of '''"supply"''' which mobilizes only one plane. This method is much quicker than by a truck transport, but of course you must protect your transport aircraft as they fly the mission!
  
'''Combined operations'''
 
  
Lorsqu'un vol de reconnaissance est effectué par un pilote humain uniquement, il peut être judicieux de l'associer à une autre mission (attaque au sol, bombardement...) quand l'appareil le permet.
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'''Combined Operations'''
When a recognition mission is performed (by a human pilot only), you can to do another mission (like soil attack , bombing) when the plane allows it. In this case, it is necessary to program this mission with a recognition photograph and to load bombs in plane.
 
  
 +
When a recon mission is performed (by a human pilot only), you can also do another task (like ground attack, bombing) when the plane allows it. In this case, it is necessary to program this mission with a recon photograph and to load bombs in plane. This only works if the DCS "Enforce Loadouts" option is OFF and you are not flying a pure fighter plane.
  
'''Task-Forces'''
 
  
Not to constitute of big Task-Forces. It must contain  at least a vehicule of fuel transport and a dopeuse unit of morale. This way will avoid you to have empty fuel or morale units!
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'''Task Forces'''
  
 +
Don't make really big Task Forces, as they are easy to detect and make easy targets for the enemy. The exception here is naval Task Forces. Naval Task Forces can be quite large for flak defence, but they can be very tough on frame rates. It is a good idea to combine units in ground Task Forces. For example, if they contain at least one fuel transport truck and one morale-influencing unit (e.g. staff car), then you can avoid empty fuel or low morale for a long time! If the enemy destroys your fuel truck or staff car, then you need to get some replacements there as soon as possible.
  
'''Pilot reports'''
 
  
You can include a link towards a photograph of your recognition to used classic syntax : [url =] xxx [/url] or [Img] xxx [/img]
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'''Pilot Reports'''
  
 +
You can include a link towards a screenshot photograph of your recon using classic BBCode syntax : [url =] xxx [/url] or [Img] xxx [/img].
  
'''Bridges destruction'''
 
  
It is a very efficient method to stop enemy troops.
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'''Bridge Destruction'''
It is well needed to know the campaign settings: A bridge can be repaired every only ones at the end of a fixed time (2 hours example) or to require to use genius unit. Be careful! A bridge destroyed  to stop the enemy will also be able to stop your counter-attack.
 
  
 +
It is a very efficient method to stop enemy troops. But it is important to know the campaign settings: a bridge can be repaired automatically after a fixed time (e.g. 2 hours) or it may require an engineer unit for a fixed time. Be careful! A bridge destroyed to stop the enemy will also hinder your counter-attack.
  
'''Destruction'''
 
  
Genius Units can destroy all that is in their acquisition perimeter. Be careful! This destruction is very efficient...
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'''Demolition'''
If you apply this attack to a air base threatened by the enemy, this base will be destroyed with all that is (planes including) To make it once again active it will be necessary to take it again or an ennemy unit to do it!
 
  
 +
Engineer units can demolish all infrastructure that is in their control radius. Be careful! The demolition is very efficient...
 +
If you apply this demolition attack to an airbase threatened by the enemy, this base will be destroyed (all planes and supply included). To make the airbase active again it will be necessary to capture it or for an enemy unit to capture it!
  
  
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'''How to use of IL2's additional cards and Mods'''
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By Default, SEOW affects automatically unflayable planes to AI. If you want to use them, edit "Object_Specifications" table, search a specific plane and replace "Control = AI" by ""Control = Human".
 +
Since 3.2 SEOW release, to used mmods is more easy. The History SFX Mods is fully compatiblewith SEOW if thos setting is checked in DCS.
  
  
  
... Translate in progress ...
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... Translation in progress ...

Versione delle 05:33, 29 apr 2009

Functions "Reject latest way-point" or "Reject All Way-points"

These options work badly (in IE, fine in Firefox with IETab) if you leave your mouse on the map zone. Put the mouse pointer on the neutral zone (to the left of the map).


Automatic escorts

For a quick programming of plane missions, think : Automatic escorts ! Their waypoints will be instantly drawn.


Saves and Maintenance

It is strongly recommended to perform a save of the database just before downloading a mission (Build) and just after (Analyze) if your DCS and database are located on separate machines over the internet. A dropout of communications between the console DCS and the MySQL server could make big coherence problems in your campaign database.


Reinforcement Missions :

If this option was not disabled in DCS, these can be used by human pilots. The reinforcement aircraft normally have only one waypoint to their destination, but human pilots will be able to change this mission plan en route as they see fit. Another way to do it is to commission these planes at an "off-map" destination. In this case, they will stay on the reinforcement point until human pilots task them. It is a good means to reserve planes without mobilizing them (if they are not piloted by a human).


Airbase Supply

SEOW can cancel some aircraft missions through lack of fuel on the air base (other than through enemy action or unpredictable mechanical breakdown) if the supply option in the DCS was checked. To provide an airbase with fresh supplies quickly, the best means is to order a "transfer" of supply by multiple transport aircraft. This method is more efficient than a transfer of "supply" which mobilizes only one plane. This method is much quicker than by a truck transport, but of course you must protect your transport aircraft as they fly the mission!


Combined Operations

When a recon mission is performed (by a human pilot only), you can also do another task (like ground attack, bombing) when the plane allows it. In this case, it is necessary to program this mission with a recon photograph and to load bombs in plane. This only works if the DCS "Enforce Loadouts" option is OFF and you are not flying a pure fighter plane.


Task Forces

Don't make really big Task Forces, as they are easy to detect and make easy targets for the enemy. The exception here is naval Task Forces. Naval Task Forces can be quite large for flak defence, but they can be very tough on frame rates. It is a good idea to combine units in ground Task Forces. For example, if they contain at least one fuel transport truck and one morale-influencing unit (e.g. staff car), then you can avoid empty fuel or low morale for a long time! If the enemy destroys your fuel truck or staff car, then you need to get some replacements there as soon as possible.


Pilot Reports

You can include a link towards a screenshot photograph of your recon using classic BBCode syntax : [url =] xxx [/url] or [Img] xxx [/img].


Bridge Destruction

It is a very efficient method to stop enemy troops. But it is important to know the campaign settings: a bridge can be repaired automatically after a fixed time (e.g. 2 hours) or it may require an engineer unit for a fixed time. Be careful! A bridge destroyed to stop the enemy will also hinder your counter-attack.


Demolition

Engineer units can demolish all infrastructure that is in their control radius. Be careful! The demolition is very efficient... If you apply this demolition attack to an airbase threatened by the enemy, this base will be destroyed (all planes and supply included). To make the airbase active again it will be necessary to capture it or for an enemy unit to capture it!


How to use of IL2's additional cards and Mods By Default, SEOW affects automatically unflayable planes to AI. If you want to use them, edit "Object_Specifications" table, search a specific plane and replace "Control = AI" by ""Control = Human". Since 3.2 SEOW release, to used mmods is more easy. The History SFX Mods is fully compatiblewith SEOW if thos setting is checked in DCS.


... Translation in progress ...