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''This documentation site is undergoing a complete revision to take the new features of SEOW v3.1 into account. Please be patient while we update and extend the documentation. If you wish to contribute documentation yourself, please create an account here.''
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''Le pagine di questo sito sono in continuo aggiornamento. Attualmetne la versione corrente di SEOW è la 3.2. Ci scusiamo sin d'ora per l'eventuale ritardo nell'aggiornamento delle pagine. Se vuoi contribuire, crea un account qui.''
  
This is the SEOW Wiki site - the complete documentation set for the Scorched Earth Online War (SEOW) system. This site will contain the authoritative documentation resources for SEOW. More information and resources for SEOW can be found at [http://seow.sourceforge.net/ SEOW Software Home Page], at [http://www.raf74.net/seow/ Official SEOW Forums] and at [http://www.scorchedearthxtreme.org SE Xtreme Community]. Many different squads around the world use SEOW in all kinds of ways, ranging from dogfight competitions, to speculative combat scenarios, to extremely detailed historical re-enactments of WW2 campaigns. SEOW is flexible, so how you use it is up to you.
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Questo è la versione Italiana del sito SEOW WIKI - la raccolta completa di documentazione rivolta ai simmers di IL2-Sturmovik 1946 che utilizzano il sistema di campagna dinamica Scorched Earth Online War (SEOW). Tutti contenuti sono riferiti alla documentazoine ufficiale. Ulteriori informazioni e risorse per SEOW sono reperibili a [http://seow.sourceforge.net/ SEOW Software Home Page], a [http://seowhq.net/seowforum/ Official SEOW Forums] e a [http://seowhq.net/index.php SEOW HQ]. Molti gruppi organizzati usano SEOW invari modi, dal semplice dogfight agli scenari cooperativi e sino alla ricostruzione storica dettagliata delle campagne della Seconda Guerra Mondiale. SEOW è flessibile, il suo uso dipende da te.
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'''Link alla versione Inglese.'''  [http://wiki-seow-en.swil.fr/index.php/Main_Page]
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'''Link alla versione Francese.'''  [http://wiki-seow-fr.swil.fr/index.php/MainPage]
  
 
''* '''Scorched Earth Online War Overview'''
 
''* '''Scorched Earth Online War Overview'''
  
 
{|border="0" width="100%" style="background-color:#A3C2C7"
 
{|border="0" width="100%" style="background-color:#A3C2C7"
|Scorched Earth Online War (SEOW) is a persistent coop campaign system for the IL-2 series of flight simulations. SEOW allows users to download a variety of pre-built campaign templates, or to build their own campaign templates using the IL-2 Full Mission Builder (FMB). A SEOW campaign is initialized with a starting template which includes the order of battle (on both sides) that will take part in a given theatre of operations. The system will then allow for sequential hourly mission generation based on direct input from at least two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units.
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|Scorched Earth Online War (SEOW) is a persistent coop campaign system for the IL-2 series of flight simulations. SEOW allows users to download a variety of pre-built campaign templates, or to build their own campaign templates using the IL-2 Full Mission Builder (FMB). A SEOW campaign, basically a set of opposing forces placed on a map, is initialized with a starting template which includes the order of battle (on both sides) that will take part in a given theatre of operations. The system will then allow for sequential hourly mission generation based on direct input from at least two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units.
  
All air, sea and ground operations are planned using a web-based mission planner. As a commander, '''you''' classify which flights will attack available targets, and when. Similarly, you command your own tanks, guns, vehicles and ships. Fog of war persists throughout, with reconnaissance levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides. One essential difference between SEOW and other IL-2 online wars is that there is ''no computer-generated movement or opposition''. SEOW is a head-to-head, human-vs-human strategic contest in terms of planning, PLUS you also get to fly each mission as a tactically oriented pilot - the best of both worlds.
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All air, sea and ground operations are planned using a web-based mission planner. As a commander, '''you''' classify which flights will attack available targets, and when. Similarly, you command your own tanks, guns, vehicles, trains and ships. Fog of war persists throughout, with reconnaissance levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides. One essential difference between SEOW and other IL-2 online wars is that there is ''no computer-generated movement or opposition''. SEOW is a head-to-head, human-vs-human strategic contest in terms of planning, PLUS you also get to fly each mission as a tactically oriented pilot - the best of both worlds.
  
 
The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign using standard IL-2 coop hosting methods. The best part of all of this is that the combat outcomes in each mission are persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. A tank destroyed at a junction will leave a burning wreck in the precise location. Bombing of industrial area will destroy buildings and cause smoke visible for miles. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating and full command over all units, as well as an open source software format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/
 
The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign using standard IL-2 coop hosting methods. The best part of all of this is that the combat outcomes in each mission are persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. A tank destroyed at a junction will leave a burning wreck in the precise location. Bombing of industrial area will destroy buildings and cause smoke visible for miles. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating and full command over all units, as well as an open source software format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/
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|There are three main parts to SEOW: the Dynamic Campaign System (DCS), the database (DB), and the Mission Planner (MP).  
 
|There are three main parts to SEOW: the Dynamic Campaign System (DCS), the database (DB), and the Mission Planner (MP).  
  
The '''SEOW DCS''' is a Win32 executable program front-end to a SQL-compliant database (DB) backend. The front-end is written in Visual Studio 2005 Express (VB .NET) and allows for the initialization of a template mission for a given map in the campaign and subsequent campaign management. It is intended that the full release system will support most of the important Forgotten Battles+PF maps, but only maps fully completed in the DB can used. Once you see the granularity of object tracking you'll understand why not all maps are currently supported, but there are over 30 maps supported at the latest count. Of course, Pacific Fighters is supported as well: carrier group operations and planning are fully functional in SEOW.  
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The '''SEOW DCS''' is a Win32 executable program front-end to a SQL-compliant database (DB) backend. The front-end is written in Visual Studio 2005 Express (VB .NET) and allows for the initialization of a template mission for a given map in the campaign and subsequent campaign management. It is intended that the full release system will support most of the important Forgotten Battles+PF maps, but only maps fully completed in the DB can used. Once you see the granularity of object tracking you'll understand why not all maps are currently supported, but there are '''over 40''' maps supported at the latest count. Of course, Pacific Fighters is supported as well: carrier group operations and planning are fully functional in SEOW.  
  
 
The '''SEOW MP''' itself is a web application that acts as a mission planning tool for all commanders active in the campaign. The MP handles all aspects of mission planning, reconnaissance, reinforcement etc. Presently the MP is available only as a PHP application, connecting to the standard SEDB via a (free) third-party ADO library. The MP runs seamlessly on Windows and Unix/Linux architectures, in fact on any web server that supports PHP.
 
The '''SEOW MP''' itself is a web application that acts as a mission planning tool for all commanders active in the campaign. The MP handles all aspects of mission planning, reconnaissance, reinforcement etc. Presently the MP is available only as a PHP application, connecting to the standard SEDB via a (free) third-party ADO library. The MP runs seamlessly on Windows and Unix/Linux architectures, in fact on any web server that supports PHP.
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==User's guides==
 
==User's guides==
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* [[SEOW in one page]]
 
* [[DCS]]
 
* [[DCS]]
 
* [[MP]]
 
* [[MP]]
 
* [[SEOW Administrator]]
 
* [[SEOW Administrator]]
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* [[SEOW Ground War]]
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* [[How to resupply your forces]]
 
* [[Scoring]]
 
* [[Scoring]]
* [[SEOW Ground War]]
 
  
 
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==How To ==
 
==How To ==
 
* [[How to create a Template]]
 
* [[How to create a Template]]
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* [[Initialize a Template]]
 
* [[Merging Templates]]
 
* [[Merging Templates]]
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* [[Tips and Tricks]]
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|}
 
|}
 
{|
 
{|
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|-valign="top"
 
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==Feature documentation==
 
==Feature documentation==
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* [[Aircraft Paintschemes in SEOW Campaign]]
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* [[Artillery emplacements]]
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* [[Command, Control, Communication and Intelligence]]
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* [[Command/Control: Rapid arrangement of units]]
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* [[Delayed Flights]]
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* [[Demolition Actions]]
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* [[Dynamic Morale]]
 
* [[Dynamic Reconnaissance]]
 
* [[Dynamic Reconnaissance]]
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* [[Extended MP Font Support and National Insignias]]
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* [[Factory Production and Reinforcements]]
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* [[Fuel/Supply Tracking]]
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* [[Human-Flyable Recon, Supply and Paratroop Flights]]
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* [[Multi-Sector Campaigning]]
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* [[Partial Damage of Combined Units]]
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* [[Propaganda Leaflet Drops]]
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* [[Rail Operations]]
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* [[Rocket Barrages]]
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* [[Selectable Host Seat]]
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* [[Spy Units]]
 
* [[Strategic Bombing]]
 
* [[Strategic Bombing]]
* [[Aircraft Paintschemes in SEOW Campaign]]
 
* [[Selectable Host Seat]]
 
* [[Rocket Barrages]]
 
* [[Factory Production and Reinforcements]]
 
  
 
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|bgcolor="#ffffff" style="border: 0px solid black;padding-left:1em;"|
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==Appendix==
 
==Appendix==
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* [[Customizing your Order of Battle]]
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* [[Ground Unit Types]]
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* [[Making AI Aircraft Flyable]]
 
* [[Refueling / Recon Photos Time]]
 
* [[Refueling / Recon Photos Time]]
* [[Ground Unit Types]]
 
  
 
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==Add-on documentation==
 
==Add-on documentation==
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* [[Add a new map: Data capture]]
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* [[Add a new map: Maps and php]]
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* [[Modify a map mod for SEOW online]]
 
* [[SE Airbase Layouts]]
 
* [[SE Airbase Layouts]]
 
* [[SE Ground Movement Model]]
 
* [[SE Ground Movement Model]]
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* [[Official Release Notes]]
  
 
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|bgcolor="#ffffff" style="border: 0px solid black;padding-left:1em;"|
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==SEOW Communities==
 
==SEOW Communities==
 
* [[SEOW Campaigns]]
 
* [[SEOW Campaigns]]
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* [http://seowwiki-fr.swil.fr/index.php?title=Accueil French SEOW wiki]
  
 
|}
 
|}
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--[[User:4Shades|IV/JG7_4Shades]] 15 September 2007 (CEST)
 

Versione delle 12:58, 7 ott 2009

Le pagine di questo sito sono in continuo aggiornamento. Attualmetne la versione corrente di SEOW è la 3.2. Ci scusiamo sin d'ora per l'eventuale ritardo nell'aggiornamento delle pagine. Se vuoi contribuire, crea un account qui.

Questo è la versione Italiana del sito SEOW WIKI - la raccolta completa di documentazione rivolta ai simmers di IL2-Sturmovik 1946 che utilizzano il sistema di campagna dinamica Scorched Earth Online War (SEOW). Tutti contenuti sono riferiti alla documentazoine ufficiale. Ulteriori informazioni e risorse per SEOW sono reperibili a SEOW Software Home Page, a Official SEOW Forums e a SEOW HQ. Molti gruppi organizzati usano SEOW invari modi, dal semplice dogfight agli scenari cooperativi e sino alla ricostruzione storica dettagliata delle campagne della Seconda Guerra Mondiale. SEOW è flessibile, il suo uso dipende da te.

Link alla versione Inglese. [1] Link alla versione Francese. [2]

* Scorched Earth Online War Overview

Scorched Earth Online War (SEOW) is a persistent coop campaign system for the IL-2 series of flight simulations. SEOW allows users to download a variety of pre-built campaign templates, or to build their own campaign templates using the IL-2 Full Mission Builder (FMB). A SEOW campaign, basically a set of opposing forces placed on a map, is initialized with a starting template which includes the order of battle (on both sides) that will take part in a given theatre of operations. The system will then allow for sequential hourly mission generation based on direct input from at least two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units.

All air, sea and ground operations are planned using a web-based mission planner. As a commander, you classify which flights will attack available targets, and when. Similarly, you command your own tanks, guns, vehicles, trains and ships. Fog of war persists throughout, with reconnaissance levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides. One essential difference between SEOW and other IL-2 online wars is that there is no computer-generated movement or opposition. SEOW is a head-to-head, human-vs-human strategic contest in terms of planning, PLUS you also get to fly each mission as a tactically oriented pilot - the best of both worlds.

The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign using standard IL-2 coop hosting methods. The best part of all of this is that the combat outcomes in each mission are persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. A tank destroyed at a junction will leave a burning wreck in the precise location. Bombing of industrial area will destroy buildings and cause smoke visible for miles. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating and full command over all units, as well as an open source software format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/

* Software System Overview

There are three main parts to SEOW: the Dynamic Campaign System (DCS), the database (DB), and the Mission Planner (MP).

The SEOW DCS is a Win32 executable program front-end to a SQL-compliant database (DB) backend. The front-end is written in Visual Studio 2005 Express (VB .NET) and allows for the initialization of a template mission for a given map in the campaign and subsequent campaign management. It is intended that the full release system will support most of the important Forgotten Battles+PF maps, but only maps fully completed in the DB can used. Once you see the granularity of object tracking you'll understand why not all maps are currently supported, but there are over 40 maps supported at the latest count. Of course, Pacific Fighters is supported as well: carrier group operations and planning are fully functional in SEOW.

The SEOW MP itself is a web application that acts as a mission planning tool for all commanders active in the campaign. The MP handles all aspects of mission planning, reconnaissance, reinforcement etc. Presently the MP is available only as a PHP application, connecting to the standard SEDB via a (free) third-party ADO library. The MP runs seamlessly on Windows and Unix/Linux architectures, in fact on any web server that supports PHP.

The SEOW DB comes in two flavors: MS Access and MySQL. MS Access is a very simple and useable database product for SEOW operations, but runs only on Win32 platforms. Full use of the MS Access DB requires installation of the Microsoft Access application (part of MS Office). On the other hand, MySQL is a free database server product that runs on a variety of platforms. Many SEOW users have set up their DB and MP components on Linux and on Windows systems.

A full SEOW installation requires all three components in order to run, however these components need not be on the same (single) host machine. Installation can be reasonably involved, but this is not surprising - SEOW is an industry-strength database application designed for running multiple online persistent campaigns simultaneously. If you are still interested, dig further in these pages. SEOW is not for everyone, but if you are interested in ultra-real, strategic/tactical WWII simulation, you may just have found the right place!


Installation/configuration

User's guides

How To


Feature documentation

Appendix

Add-on documentation

SEOW Communities